this post was submitted on 25 Sep 2023
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Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.

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[–] query@lemmy.world 116 points 1 year ago* (last edited 1 year ago) (1 children)

They shouldn't. They're not apologizing for what they're doing, but are behaving like politicians, changing the rhetoric to try to get people to like what they're going to do anyway.

[–] obinice@lemmy.world 20 points 1 year ago (3 children)

Are we sure it's not the politicians behaving like they're running a business? πŸ˜…

(It's probably both groups behaving like they're trying to manipulate a large populace to meet their goals, no big conspiracy, just coincidentally they're both trying to accomplish the same thing.)

[–] tungah@lemmy.world 11 points 1 year ago (1 children)

Are there even distinct groups we're talking about anymore?

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[–] WhiskyTangoFoxtrot@lemmy.world 108 points 1 year ago (3 children)

The thing is, they don't even have to lose all their developers. They just have to lose enough so that introductory gamedev classes start being taught in Godot, indie devs start seeing Godot as a viable option and employers start posting listings looking for Godot experience. Unity was the default engine for lower-budget games for years, and now that's gone.

[–] eyoxin@lemmy.world 41 points 1 year ago

one of the best things out of all this is how many new people are now making youtube tutorials on Godot. The huge amount of new monthly donations to the Godot Foundation is also great

[–] LazaroFilm@lemmy.world 16 points 1 year ago (4 children)

Should I start learning Godot? I’m not a game dev, but I know C/Cpp and game dev has been interesting to me.

[–] bellsDoSing@lemm.ee 22 points 1 year ago (1 children)

Nobody can tell you in advance how far your interest in game dev will take you. Only one way to find out: start small (some tutorials, build some crappy first) and see if your interest sticks around as you up the challange.

Maybe game dev in Godot will end up being a significant chapter in your life, maybe it will just be a small sidequest. But once you've given it an honest try, no matter the outcome, you at least will know if it's something for you or not. That in itself is already worth something.

And who knows: maybe Godot is just your entry gateway to something else you discover along the way, which you wouldn't have discovered if you hadn't taken on the challange in the first place.

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[–] EnglishMobster@lemmy.world 10 points 1 year ago* (last edited 1 year ago) (1 children)

If you know C++ already, Unreal is a much more natural starting point than either Unity or Godot.

Unreal is what gets used in many AAA shops - it's not a monopoly by any means but it is the most common off-the-shelf engine in the industry. Unity's main edge is that it's easy to learn but if you are comfortable in C++ then there's no real benefit to Unity.

Godot uses GDScript, which is a custom scripting language that's meant to be easy to learn. It's FOSS so you don't need to worry about being screwed over - but it's a lot less mature than something like Unreal which can ship on everything you can think of.

But my advice is to make small things. Don't hyperfocus on a dream game. Just make things that will take a weekend (maybe a week at most). Then move on to something else.

When I was getting into game dev, I made a couple simple projects then jumped into my dream game. I spent so long making that one game that I never finished.

When I got hired in the industry, they cared more about what I released than what my education or job experience was. Because that one big game was never finished, I wound up with my smaller "just getting started" games on my resume; stuff I had made but wasn't proud of. But those games were at least finished and available to the public... and they were what got me hired, not my magnum opus overscoped unfinished indie game I never completed.

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[–] DankMemeMachine@lemmy.world 16 points 1 year ago (7 children)

I hope to see a lot of the features added to Godot that Unity refugees have been requesting and working on (because, yknow, open-source) and would expect to see at least 25% Godot 25% Unity 50% Unreal in the job market. Although honestly it is more likely that Unreal takes up a larger share of the market going forward, whereas in the past it has been like 60% Unity positions and 40% Unreal positions (due to Unity use on smaller projects, indie games, and use in the VR training industry).

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[–] uriel238@lemmy.blahaj.zone 73 points 1 year ago

Unity engaged not only in a massive attepted money grab but then tried to back it with some bad-faith action like quietly deleting user protections from its TOS.

We have seen the true face of the Unity company and it wants to prey on its clients. Also the timing (during an ongoing trend of enshittification) reminds us publicly-owned companies are not our friends. In fact, the are adversarial to their own employees and customers.

The company needs to show an immense amount of contrition (say firing its top officers) or it needs to wither to a quarter of its current value.

[–] raynethackery@lemmy.world 68 points 1 year ago (2 children)

I'm reminded of a motivational poster at my first job. "Unhappy customers may not complain. They just won't come back."

[–] Son_of_dad@lemmy.world 26 points 1 year ago

That's how I do. I don't like to publicly complain unless I was clearly ripped off.

[–] KairuByte@lemmy.dbzer0.com 12 points 1 year ago

Your first job had a weird idea of motivation.

β€œYou might suck, but no one will tell you!”

[–] paddirn@lemmy.world 67 points 1 year ago

Why should anybody trust their livelihood to this company now, knowing that the rug could get pulled out from under them at any moment? Building up good faith takes years, losing it only takes one day.

[–] Candelestine@lemmy.world 57 points 1 year ago (8 children)

You know, companies could avoid situations like this if they just engaged directly with their fanbases more, proposing ideas and collecting feedback. This way, even if they decide to do the unpopular thing anyway because they have to for financial reasons or something, at least they're not springing a sudden surprise on their fans.

People really don't like negative surprises. They can usually handle plain old negative news though, especially if they got time to prepare for the idea first.

I think they sometimes try to use focus groups to collect feedback, but members of a focus group may exhibit unique behavior simply because they're in a focus group. It's not an actual representative sample of the public.

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[–] eronth@lemmy.world 51 points 1 year ago (2 children)

Yeah I can't imagine why I would start a project with Unity at this point. That's just asking to get screwed over later with no warning.

[–] henfredemars@infosec.pub 15 points 1 year ago* (last edited 1 year ago) (1 children)

It appears that Unity shot itself in both feet and also its face. It's been a long time since I've seen such a spectacular betrayal of trust by a business where confidence in your product is paramount. Even with extreme backpedling, it's in the can.

[–] NoMoreCocaine@lemmy.world 12 points 1 year ago

Wizard of the Coast license fiasco is about the same. Except of course that "confidence in your product" is a bit of a misnomer. It's not a confidence in the D&D, but the license. A lot of people were trusting the OGL, and the changes would have fucked over half of the industry with their "retroactive" changes.

[–] rizoid@midwest.social 9 points 1 year ago

I was maybe 10 hours of work into a small side project and I just said fuck it and started over in Godot. No reason to use Unity unless you are a studio that's deep into development or supporting a game that's already out.

[–] BitingChaos@lemmy.world 40 points 1 year ago (1 children)

They were willing to fuck over some people and drive them completely out of business.

Which people? Developers. The very people that helped make Unity what it is. Unity wanted to completely crush their own developers. Some estimates put Unity's fees higher than 100% revenue in some scenarios.

Them back-tracking and saying "wow! we didn't expect this to be so hated!" shows that they either don't understand numbers (they do) or that they think their users are idiots.

So why would developers want to come back to them?

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[–] YellowBendyBoy@lemmy.world 33 points 1 year ago (10 children)

We’re here on lemmy and mastodon, but Reddit and twitter still have waaaay more users. Unities move has boosted the popularity of other (open source) alternatives, sure, and if I was a game dev I would transition, but most of the devs and studios are going to need a lot more incentive to abandon the tool they spend decades getting to know

[–] Soundhole@lemm.ee 35 points 1 year ago* (last edited 1 year ago) (3 children)

I think there's merit to what you're saying, but it's not a one to one comparison. Most users aren't gambling with their future livelihood and financial well-being on Twitter or Reddit.

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[–] paultimate14@lemmy.world 13 points 1 year ago

I could still use Reddit for free. At any point, I can easily decide to install the app and use it in parallel. I can go back-and-forth with 0 consequences. My income is not dependent on my ability to access Reddit.

Developers have made the business decision to use Unity or not, and this debacle pretty seriously impacts that decision.

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[–] redempt@lemmy.world 25 points 1 year ago (1 children)

you mean all the people who said they weren't coming back even after the obvious rollback of the policy aren't coming back? 😱

[–] Asudox@lemmy.world 10 points 1 year ago

breaking news: betrayed devs arent coming back

[–] s_v@lemm.ee 23 points 1 year ago

And they never should, the fact that they can push this outrageous policy in the first place just means that they can do it again in the near future

[–] DoucheBagMcSwag@lemmy.dbzer0.com 23 points 1 year ago* (last edited 1 year ago)
[–] KingThrillgore@lemmy.ml 22 points 1 year ago

Of course they won't. They basically took a hammer to their reputation and completely smashed it to bits. All for that gacha game scratch that will also diminish as those developers move future projects to a new engine.

[–] AndyLikesCandy@reddthat.com 22 points 1 year ago

The takeaway is to never hire people from EA into decision making roles.

[–] orca@orcas.enjoying.yachts 22 points 1 year ago

Unity doesn’t deserve them back.

[–] FiskFisk33@startrek.website 22 points 1 year ago

Why would they? When you choose a platform to sink multiple years of effort into, you look for stability, for example the stability of not having a history of trying to rugpull their customers.

[–] tungah@lemmy.world 21 points 1 year ago (2 children)

I think it's vital that the community now makes the effort to recreate what was made around Unity with the voluntary support material and everything that made it a reference of approachability, over with an open source alternative that may become definitive.

Going to Unreal Engine, even though it might look like the obvious move atm, might be near sighted, and unwise.

What's preventing this from happening again down the line with another big corporation? Monetary incentives always change.

Is it Godot? Maybe.

The community needs it's blender, and now may be the best opportunity to do it. It's a matter of organization and foresight. It's been proven to be doable.

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[–] TheSaneWriter@lemmy.thesanewriter.com 20 points 1 year ago (1 children)

For the best. Companies need to learn to tread carefully when dealing with customers, they can't be allowed to get off lightly for trying anti-consumer practices like this.

[–] Corkyskog@sh.itjust.works 15 points 1 year ago (1 children)

Actually the reason this didn't work out is because they are in the B2B, not business to consumer business.

[–] Jamie@jamie.moe 13 points 1 year ago (4 children)

Turns out other businesses aren't fond of being asked to pay a dollar to reload, who knew?

They keep walking back further and their stock prices just keep plummeting. I would like to say I hope the CEO, who is the former CEO of EA, for any who aren't aware, gets fired for this. But we all know that no matter how hard he messes up, some other business will pay him millions in incentives to pick him up.

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[–] irotsoma@lemmy.world 20 points 1 year ago

If they had just listened to the feedback, realized their mistake, even if it took a while, and then backpedaled to the current compromise, they probably wouldn't have hurt their business much. It was the disdain they showed for small developers, basically saying they weren't going to address issues like reinstallation and other things that would make a big difference to smaller projects. And then quietly altering their TOS, to make the small developers that made the platform able to exist, have to start paying even if the contract at the time protected them from the fees if they didn't upgrade.

This kind of disregard for the people who made your company what it is today, just to make some short term profit is exactly why Reddit, Twitter, and so many other tech companies are falling apart right now. It's just happening to such extremes that it's not just let's price gouge our customers and patrons, but let's actively commit fraud to squeeze out every possible dime from all but our biggest customers and throw them away. Fortunately, places like Lemmy and Mastodon are here to catch them. Hope they can make it.

[–] Signtist@lemm.ee 17 points 1 year ago

This shouldn't be news. It should be expected that when a company does something that shows it doesn't have its customers' best interests in mind, it's immediately and wholly abandoned. That is the only reaction that gives consumers a level playing field with corporations. If we show them we can forgive them, they'll purposefully use the forgiving nature against us.

[–] Smacks@lemmy.world 13 points 1 year ago

Saw a bunch of idiots calling the smaller devs "not serious about making games" for switching engines.

[–] PoetSII@lemmy.world 12 points 1 year ago (1 children)

Good! Companies who let shitty people run it and let those people make shitty decisions should die. It's time for there to be some actual risk involved in being C-suite.

[–] sebinspace@lemmy.world 12 points 1 year ago (3 children)

Sure as shit not winning me back. Hell, even the Discord server has taken on some of the same attitudes as StackOverflow, and who wants to deal with that all day?

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[–] KingPyrox@lemmy.ca 11 points 1 year ago

Play stupid games, win stupid prizes shrugs

[–] FlyingSquid@lemmy.world 11 points 1 year ago

If I was a developer, I wouldn't give them a second chance at this point.

[–] DogsShouldRuleUs@lemmy.world 11 points 1 year ago

I had no idea John ricitiello was the CEO of unity. Holy shit that's bad. With his reputation I'm surprised anyone even used unity. Should have seen this coming a mile away. He wants to slurp money out of every conceivable orifice.

That guy fucking sucks.

[–] torpak@discuss.tchncs.de 9 points 1 year ago

When you make your business dependent on a single supplier, that's a massive risk. I don't quite understand why many Managers don't grasp that concept. There are two solutions: build your own infrastructure or use something that's either publicly available (like open source software) or easily replaceable (like a library with a common interface that many others also implement in a way that would also solve your usecase).

If you don't do that, one day in the future your supplier will increase the cost until it's just below the cost of switching. If the cost of switching is more than you can afford at that point, you are screwed.

Cloud computing anyone?

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