this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] Meowoem@sh.itjust.works 3 points 1 year ago (1 children)

Yeah of all the people I know that rushed out to get vr none of them mention it now, a lot of streamers I watch did a video or two then have never done another one. It's such a great idea but also so many issues to work around.

I think most people don't really want to be totally immersed, I like just relaxing watching some YouTube and playing games, having a snack and a drink, chatting to friends on my phone... a game has to be so much better if it's going to hold my full attention but pretty much universally vr games are far worse than their screen based versions - hitman vr for example, there's a million videos of people playing and laughing at how bad it is and almost none actually playing properly

[–] treadful@lemmy.zip 3 points 1 year ago (1 children)

IMO, the biggest limitations are the fact that it's not quite there yet for resolution/graphics, and the devices are still a bit oppressive. If I could read text in VR and the goggles weren't much more than my prescription glasses, I'd be using it a lot more. Would be cool to even just get rid of monitors and have all my workspaces VR.

But now, I have to don this unwieldy wired thing on my head, fiddle around for the wands blindly, and everything is kinda fuzzy. It's an exhausting experience.

[–] tony@lemmy.hoyle.me.uk 0 points 1 year ago

That's my problem too.. it promises so much, but massively undedelivers, and just ends up being a heavy weight strapped to my face when I could get a better experience by just looking at a monitor... better games too.

Manufacturers (especially Meta) are trying to sell it as if it's Ready Player 1 level immersion, and it's just not, and never can be.