this post was submitted on 10 Mar 2025
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[–] conditional_soup@lemm.ee 13 points 2 days ago* (last edited 2 days ago) (4 children)

PS3-> everything is sepia filtered and bloomed until nearly unplayable.

I will say that a well executed motion blur is just a chef's kiss type deal, but it's hard to get right and easy to fuck up

[–] samus12345@lemm.ee 8 points 2 days ago (2 children)
[–] marzhall@lemmy.world 3 points 2 days ago

The number of times I've broken this one out...

After having lived through it, if I never play a gritty brown bloom game again, it'll be too soon.

[–] conditional_soup@lemm.ee 3 points 2 days ago (1 children)

Man, VGCats. Deep, deep, deep cut

[–] samus12345@lemm.ee 3 points 2 days ago (1 children)

I think of that comic every time I see a gritty brown game. I don't see bloom as much any more, though.

[–] conditional_soup@lemm.ee 2 points 2 days ago (1 children)

I think maybe that's part of why The Last Of Us grabbed everyone so hard; it was a gritty, green game. STALKER 2 is brown AF, though. Thank God they skipped the whole bloom fad.

[–] sploosh@lemmy.world 1 points 2 days ago

I think bloom is one of those things that when it's used right it brings the atmosphere together without sticking out as a thing that's going on, like how our eyes adjust to light changes. When it's out of control and blacks out the scene by going WAAAAY too bright it sucks because you're looking at bloom, not at the game.

[–] Kolanaki@pawb.social 6 points 2 days ago

PS3-> everything is sepia filtered and bloomed until nearly unplayable.

That's just games from that period. It's not excluse to PS3.

[–] AdrianTheFrog@lemmy.world 7 points 2 days ago

Personally I use motion blur in every racing game I can but nothing else. It helps with the sense of speed and smoothness.

[–] frezik@midwest.social 3 points 2 days ago

Early HDR games were rough. I look back at Zelda Twilight Princess screenshots, and while I really like that game, I almost squint looking at it because it's so bloomed out.