this post was submitted on 30 Sep 2023
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I unironically think Doom aged better than Quake, especially in the audiovisual department.
Doom had worse technology, but the sound and art direction is in a other league.
I think stuff like the limited color pallette may have been due to technical limitations where they would need to fit solid gradients of every color into a 256 color pallet to do the convincing dynamic lighting and the like.
Doom has a nice style to it but the level design is just masochistic. Most of the levels are just spamming powerful enemies and having you run in circles to whittle them down, that is if the level isn't intentionally claustrophobic and obtuse. I love GZDoom and all, but the official campaign isn't fun imo.
I feel like you're describing some fan made slaughter map, not any of the Doom episodes lol. The only thing I somewhat dislike about the level design is the labyrinthine nature of it, but you get used to it after a while thanks to the automap. If anything I wish the official Doom episodes had more enemies and used the strong ones more often, especially in the first game you mostly just fight imps for duration of it even on ultra-violence.