this post was submitted on 06 Oct 2023
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Risa

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Come on'n get your jamaharon on! There are no real rules—just don't break the weather control network.

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[–] dustyData@lemmy.world 14 points 1 year ago* (last edited 1 year ago)

Star Trek is modeled after Naval warfare, “photon torpedoes”, and all. So they have a bridge, which at sea needs to be high and with wide windows to provide the greatest situational awareness and long uninterrupted lines of sight for the officers.

Star Wars is modeled after aerial warfare, thus bombers can “open the bays” to bomb another spaceship in the vacuum of orbital space (god, I hate the new trilogy so much), and spaceships have roaring sounds, and fighters need to roll to turn in space, and their wingtips leave trails in vacuum. So you mostly have cockpits, front and center, like in airplanes. Big ships also have naval influence.

BG, and other franchises like The Expanse, are more realistic that space warfare will probably be more similar to submarine combat. There really isn't much to see in space at all, so windows are useless in a confrontation. Space is also more likely to involve such enormous distances and complex movement, like when in orbit, that really you depend on a lot of sensors and machines to visualize and keep situational awareness. Much like a submarine, that depends on instruments, sonar and a lot of strategical maneuvering to succeed, and at the same time, the most basic hull breach can mean death for the whole crew.