Unpopular Opinion
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Maybe development in the sense that it is easier for programmers to put together the logic of the game, but game budgets are in the hundreds of millions now they have not gotten cheaper. You're forgetting that artists are needed to create all the high quality textures and objects needed to populate the gameworld. As gamers have called for more and more unrealistic standards of graphical fidelity, more and more budgets have gone to the legions of graphical artists necessary.
They're still underpaying them, but indies can get away with having maybe one guy as their whole art team. Check the credits for how many studios helped the art for the next AAA game you play.
Been around long enough to remember it wasn't the gamers doing that, it was the game makers. Specifically the c-suites
There's 0 justification for games going up in cost other than the c-suites, end of story
Honestly looking at the most popular games, I dont think graphics matter to even 1% of gamers. Minecraft, Terraria, lethal company, baltro, among us, all have the graphical quality of a 2 year old drawing.
Publishers are just spending a million to underpay artists solely because 'graphics' worked back in the ps2-ps3 era, so theyre still hitting that slot machine hoping for the same returns.
Edit to add: tunic, factorio (technically) Tetris, temple run, hill climb racing, Wii sports (arguably nindendos entire style until recently), human fall flat all have incredibly cheap graphics
Stylized graphics can look great for cheap, but they aren't a shortcut to instant success. For every successful indie, there are a thousand more that never sell more than a handful of copies.
So?
Doesnt mean expensive ones are an instant success either, if anything I'm agreeing with you that graphics are irrelevant to sales
I didn't say this.
Yes, the point was that having real-time raytracing and realistic ultra-resolution rendering is not worth the cost either, when games with cheaper graphics are doing better (and also require less expensive hardware)
This is one of the things I personally like the least about modern games. I don't want ultra-high detail textures for 4K resolution that will be completely wasted on my not-so-new hardware. Instead, I'd rather have optimized games that don't intoduce 100+ GB of bloat and require me to set all the graphic options to minimum quality in order to run with a decent fps.