this post was submitted on 06 Jun 2025
1139 points (99.0% liked)

Programmer Humor

23861 readers
3189 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] MycelialMass@lemmy.world 4 points 1 day ago (3 children)

Would it be possible to just mirror what the player is seeing so literally everything is backwards? Like a visual effect 'in-post'? Obviously that would mess with any printed text but other than I cant think of big issue?

[–] JordanZ@lemmy.world 8 points 1 day ago (1 children)

That’s basically what they did for Legend of Zelda:Twilight princess. GameCube version Link was left handed, Wii version he was right handed. Looking at game guide sites was kind of comical. They basically said we’re not rewriting our guide for Wii…just flip the directions. If the guide says go left…go right for Wii.

[–] propitiouspanda@lemmy.cafe 1 points 17 hours ago

The entire game is mirrored.

[–] Sylvartas@lemmy.dbzer0.com 5 points 1 day ago

You could even do that on the player's model specifically. But it's still a maybe, you're almost guaranteed to get some cursed bugs due to every preexisting code having been made with right handedness in mind.

I'm sure animators are internally screaming at the reasons why this will make some originally right handed animations look off but that's not my area of expertise.

In reality it's probably not the hardest thing to do gameplay-wise, especially if you're doing it from the very beginning of the project, but I don't think you can simply mirror animations (and some animations-related logic) and have it look natural, so you'd have to make dedicated animations and possibly logic for left hand strikes, right hand blocks etc. which would obviously be much more expensive. But yeah that's probably what Minecraft does now for example, and since they have a very low level of detail on player characters and their animations it looks alright.

[–] cyberic@discuss.tchncs.de 1 points 1 day ago

The Zelda tactic