this post was submitted on 16 Oct 2023
19 points (91.3% liked)
boardgames
5853 readers
3 users here now
Everything boardgames
Please stick to English for posts and comments
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
3 plays of Golem. It's been a while so the first game needed a rules refresher but the following two went quite smoothly.
The golem tracks are a neat version of track-based income. Each round you have to distribute a certain amount of forward movement between your golems and their positions after this determine the type of actions they can trigger. They can also get out of control if you are not careful, you have various ways to deal with that.
The game also uses a version of stacked tableau building similar to how it works in Deus (or Lorenzo and Wingspan to some extent). Oh and I love the marble based action selection! It's sort of like a smoother version of Grand Austria Hotel's dice drafting. Overall it's a cool game that is held back a bit by its graphic design.
We also played some Gingerbread House and Knarr, both are smooth comfort games for us.
My god Golem seems super complex:D
It's on the heavier side of mid-weight but if you can get past the graphic design it plays fairly smoothly. If you have played other Italian euros then you will see many familiar elements it can just be difficult to mentally map things at first because of the theme and graphic design. This is one of the games that ended up being too thematic at the expense of approachability.