pathief

joined 1 year ago
MODERATOR OF
[–] pathief@lemmy.world 4 points 4 days ago

They all have a free version. Proton Pass is seriously worth paying for since it offers unlimited alias.

[–] pathief@lemmy.world 14 points 1 week ago (1 children)

It's like going to a vegan community saying "meat isn't so bad". You're obviously not going to get good responses.

[–] pathief@lemmy.world 1 points 1 week ago

I use freerdp with Wayland, works OK.

[–] pathief@lemmy.world 3 points 1 week ago

You wish. Most tech companies will get you the cheapest laptop they can get away with.

I remember being denied a 64bit laptop when developing a 64bit only application lol.

[–] pathief@lemmy.world 17 points 1 week ago (1 children)

I have several clients with this kind of setup. I'm always baffled at the amount of hoops I have to go through to connect to my Linux server. Sometimes I have to remote desktop to a windows virtual desktop and then use the citrix session to another windows machine VIA BROWSER so I can finally ssh to the machine. Are they trying to bore attackers to death?

[–] pathief@lemmy.world 1 points 2 weeks ago (1 children)

I have tried the PROTON_HIDE_NVIDIA_GPU=1 before and I can tell you it definitely helps. The game is unplayable without it, to be honest. The VRAM still fills up but it's not instantly, it takes quite a while. Makes the problem manageable.

Edit: Several people have reported that this VRAM bug doesn’t happen on AMD cards. If you happen to have one, you might give it a try.

Unfortunately I do not. I bought this nvidia card long before I switched to Linux and boy, do I regret it.

[–] pathief@lemmy.world 1 points 2 weeks ago (2 children)

I believe that config needs to be in the working directory context of the game, but maybe I’m misremembering that.

Yep, I tried that as well. I have the exact same file in /gamedrive//SteamLibrary/steamapps/common/Diablo IV/

If upon starting your game, it immediately starts using 10GB of vid mem, then that is what is needed by the game to run. Setting this to 8GB is going to magically make it run by using less.

But the game does quickly fill 10GB with both low and ultra settings. It hints to me that the game doesn't need 10GB to run. It just makes use of the available memory. My theory is that using 8GB would at least make my desktop usable. Currently, switching to my browser in the second monitor can break the game. If I never focus out of the game it doesn't break.

  • Problem occurs in both x11 and wayland
  • Window vs fullscreen makes no difference
  • ProtonDB has some additional flags, I tried them all
  • I tried several proton versions from 8 to 9, GE and no GE. Made no difference

See if you can force a specific renderer that is more stable.

What are the available options? I haven't tried this.

Thanks a bunch!

 

I've been having a couple of troubles playing Diablo IV, though they seem to be a lot worse with the new expansion. After a while of playing for a while, the game seems to leak VRAM and makes my desktop pretty unstable. Alt+tabbing occasionally breaks the game, the image freezes but I still hear the noises of the menus opening and such. If I don't alt-tab the game doesn't break.

I have found this reddit thread about setting a dxvk file to limit the amount of VRAM available to Diablo. I set up the max VRAM to 8gib but mangohud still reports 10gb being used. I tried setting the DXVK_CONFIG_FILE flag but that also doesn't seem to work. Mangohud report 10gb VRAM very fast. DXVK file contents:

dxgi.maxDeviceMemory=8192
dxgi.maxSharedMemory=8192

Decreasing the graphic settings just slows down the problem, it doesn't prevent it.

Launch options: DXVK_CONFIG_FILE=/gamedrive/dxvk.conf mangohud %command%

Specs:

Intel i7-12700K @ 4.900GHz
NVIDIA GeForce RTX 3080 (driver version: 560.35.03)
64GB DDR4
EndeavourOS Linux
6.11.3-zen1-1-zen
Hyprland
GE-Proton9-16

21
submitted 2 weeks ago* (last edited 2 weeks ago) by pathief@lemmy.world to c/linux_gaming@lemmy.ml
 

I've been having a couple of troubles playing Diablo IV, though they seem to be a lot worse with the new expansion. After a while of playing for a while, the game seems to leak VRAM and makes my desktop pretty unstable. Alt+tabbing occasionally breaks the game, the image freezes but I still hear the noises of the menus opening and such. If I don't alt-tab the game doesn't break.

I have found this reddit thread about setting a dxvk file to limit the amount of VRAM available to Diablo. I set up the max VRAM to 8gib but mangohud still reports 10gb being used. I tried setting the DXVK_CONFIG_FILE flag but that also doesn't seem to work. Mangohud report 10gb VRAM very fast. DXVK file contents:

dxgi.maxDeviceMemory=8192
dxgi.maxSharedMemory=8192

Decreasing the graphic settings just slows down the problem, it doesn't prevent it.

Launch options: DXVK_CONFIG_FILE=/gamedrive/dxvk.conf mangohud %command%

Specs:

Intel i7-12700K @ 4.900GHz
NVIDIA GeForce RTX 3080 (driver version: 560.35.03)
64GB DDR4
EndeavourOS Linux
6.11.3-zen1-1-zen
Hyprland
GE-Proton9-16

[–] pathief@lemmy.world 1 points 4 weeks ago

Very disappointing. They delayed the game for a few weeks and then for 5 months. How did anyone think the November date could be achieved?

Guess I'll look for a community updated database for this year.

[–] pathief@lemmy.world 12 points 1 month ago

It's a gigantic money sink, it's going to be extremely hard to come up with a profitable (or break even) alternative.

[–] pathief@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

I stopped using LinkedIn because it totally turned into Facebook. Everyone is just posting memes, motivation quotes or soccer.

[–] pathief@lemmy.world 3 points 1 month ago

The only one pretending mistakes can't happen is the person I replied to. Mistakes definitely can happen and no programming language is fool proof.

Continuing my car analogy, would you rather drive a car with airbags and seatbelts or one without them? Of course you can still have a fatal accident, but it's nice to have safety features that make it as unlikely as possible.

[–] pathief@lemmy.world 21 points 1 month ago (2 children)

Every car has airbags if you drive well enough. Right?

13
submitted 2 months ago* (last edited 2 months ago) by pathief@lemmy.world to c/steamdeck@sopuli.xyz
 

Hi friends.

Ever since God of War was released on the PS4, I wanted to play it. Loved the original trilogy, wanted to give this one a go.

Since God of War has a "Verified" badge I ended up buying it. Unfortunately the experience has been really really bad. The game crashes every 10-20 minutes. The steam deck (OLED) completely freezes and I have to hard reboot the device.

I've googled about this issue, everyone seems to point at these graphical settings and some others but none seem to work.

I've tried several Proton versions, with and without GE but also no luck. The game crashes a lot. It's disappointing that the game has the "Verified" badge but is basically unplayable. No other game has ever given me any trouble.

Anyone had this problem and managed to get it to work? Thanks.

 

I work with a client that migrated their infrastructure to Microsoft. In order to connect to their Linux Server, I now have to Remote Desktop to their Azure Virtual Desktop thing. I'm not pleased but it's out of my control.

I tried remmina freerdp but doesn't seem to support that Azure thing, there doesn't seem to be an option to add the workspace.

Any recommendations or do I have to setup a virtual machine just for this? :/ Cheers

 

Not affiliated with the author, I just really like their videos.

 

Searching for product recommendations has become harder and harder over the years. I used to google or browse reddit for reviews, used them to create a shortlist of products and then actually dig deeper and compare them.

Lets say I'm in the market for a mechanical keyboard, but I don't know much about them. I use whatever search engine to look for "best mechanical keyboard 2024". The results are really bad, and I mean really bad. It's more of a list of keyboards to avoid, to be honest. The problem is not just google. Bing, duckduckgo, Kagi, Startpage... all results suck. The results are filled with AI generated pages or outlets farming affiliate links. There are a couple of good suggestions in the middle of the garbage but if 9/10 websites recommend a random razer keyboard, I'm inclined to believe it's an option worth considering.

Some of my friends say they resort to Youtube. I can agree that Youtube has amazing content creators that give amazing reviews and produce great quality content. But if you don't know anything about the subject, how do you know which content creator is good and which content creator is just farming affiliate links?

One of the things I loved about Reddit was that I could just go to /r/whateversubject and talk to what I felt was real people discussing products they loved. I no longer use Reddit ,and Lemmy, unfortunately, doesn't have a big enough userbase to have a good community for each type of product.

So, what's your strategy to find out good products on subjects you know nothing about?

78
submitted 5 months ago* (last edited 5 months ago) by pathief@lemmy.world to c/boardgames@feddit.de
 

As soon as this game launched on Kickstarter, I backed it. I had discussed before with my friends that I would love for a good way to play Slay the Spire cooperatively. Yes, there are mods for the videogame which introduce co-op, but you're playing a multiplayer solitaire game. You aren't really interacting that much. The boardgame implements co-op in a really nice, interactive and meaningful way.

Context and bias

I think it's important to put a big disclaimer that I am heavily biased towards this game. I love the Slay the Spire videogame, I beat A20 with every character and have more than 500 hours playtime. I was extremely hyped to play the boardgame.

These initial thoughts were gathered from a ~~single play~~ two plays in Ascension 0 (no heart), all players were experienced StS gamers (A20 with at least 1 character) and each act took around 2 hours). Yeah, we played the game for more than 6h :P

TL;DR

First impressions score: 9/10

Positives:

  • It really feels like Slay the Spire

  • Basically zero downtime

  • Upkeep is very low

  • Randomness is VERY WELL implemented

  • Really fun

  • The box is very nice, included insert is just ok but gets the job done

Negatives:

  • It takes like 2 hours for experienced players to play a single act, I can't imagine how long it would take for first timers

  • Sleeving/Unsleeving cards to upgrade them is not great

  • Sleeves are included, but they're very low quality

  • The character miniatures are very low quality

The game loop

Slay the Spire is a deck builder game. You start with a very basic and weak deck of cards. Throughout the game you will acquire new cards, upgrade them, get relics, potions and hopefully remove a few of your basic cards. The goal of the game is to move through map and eventually defeat the final boss.

You start the game at the base of the map, where you'll fight some basic monsters. After beating the encounter you can navigate to one the 3 randomly generated map paths, whatever one you feel better suits your team needs.

Each player has a designated row and a monster (and possibly its minions) will be spawned in from of each player.

At the start of your turn you draw 5 cards and set your mana to 3. Each of your initial cards have a mana cost from 0 to 2 and you can play them however you like. There is no turn order, players can play or coordinate their actions as they please. Your attack cards can attack any monster, regardless of their row. Your defense cards usually target yourself, though some allow you to support your friends. After every player has player their cards, every remaining card is discarded and now the monsters will have their turn.

The monster turn is usually very simple, they just attack the player in front of them and it's done. The players can draw 5 cards and play again. If a player dies, it's game over. Otherwise, the game continues until all monsters are defeated.

Each monster awards a set of rewards to the player in front of them. Typically you get some coins and a new card. You reveal 3 new cards and you can add one of them to your deck. The new cards are generally better than your starter ones but you can choose to skip it altogether. You can also get potions (a 1 time effect) and relics (passive effects throughout the entire run).

After beating the initial encounter, you select one the map branches and move up. There are several types of encounters: shop, random events, regular monsters, elite monsters... It's cool to decide how to move up thoughout the map considering your current status. Low on health? Lets try to target a resting spot. Doing great? Lets kick some elite ass. Eventually you'll reach the boss and hopefully your deck is now strong enough to beat it.

Differences from the videogame
  • Most stuff works exactly like the videogame

  • Damage has been heavily re-scaled so the math is very easy. Each attack deals 1 damage, for instance. It was never hard to figure out how much damage you were going to deal or take.

  • Several cards, potions and relics have been changed to reduce complexity and upkeep.

  • Nothing ticks down at end of turn. Poison never ticks down, for instance. You don't lose focus at end of turn. Upkeep is minimal.

  • Vulnerable works a bit differently. Your next attack deals double damage against a vulnerable foe, then you remove one vulnerable "token". If you applied 2x vulnerable, then your next 2 attacks deal double damage.

  • Weak means you deal 1 less damage on your next attack.

  • Defect (3rd character) orb order doesn't matter, you can evoke any orb you want. You can also target anything you want, it's not random.

  • Dark orbs deal 3 damage + 1 damage for each power in play, to avoid upkeep

Randomness

Every randomness in the game is performed with a die roll. At the start of the turn you roll a die and every random effect for that round (your turn + monster turn) uses that die roll. You don't roll the die for every single effect. You roll once and apply it to everything.

Things that interact with the die:

  • Some relics perform automatically on a die roll (eg: deal 4 damage when 4 is rolled)

  • Some monster attack depends on the die roll (eg: monster might attack on roll 1-3 and buff up on roll 4-6)

  • Some cards do different things depending on the die roll

The thing I like about this is that it's very low maintenance, you just roll the die once per round and you know exactly what is going to happen for the entire round. This is not something like "I'm going to attack, roll the die aaaaaand... I missed". At the start of the turn you know exactly how everything is going to pan out. I love that.

First impressions

Boardgames based on videogames are usually awful. I don't think I have ever enjoyed a boardgame adaptation. They're usually very fiddle, with tremendous amount of book keeping and upkeep effects. I was very hyped with Slay the Spire but also very concerned that this would be the case. The videogame takes care of a ton of stuff for you. I don't want to keep track of my dark orbs or to apply double damage after 10 attacks. That's just not fun to track.

I'm happy to say that Slay the Spire, the boardgame is amazing. I think the designer paid a tremendous amount of respect to videogame, it really does feel like Slay the Spire. All the monsters, their attacks, the relics, everything works like videogame. It does a really good job at making you feel at home. However, the designer also spent a tremendous amount of effort to reduce how much stuff you need to keep track off. Upkeep was usually just dealing poison damage and orb damage, that's it. No tickdowns, no doubling, no keeping track of attacks, claws or cards used.

The cooperative aspect of the game is very nice. You can really cooperate and complement your friend's turns. It's fun to coordinate which monster to kill first and managing everyone's defense. The game makes a good job at creating tension, especially in the act 2. You have that feeling you have no chance but then actually pull it off with minimal losses. And most importantly: it really does feel like a team effort. It doesn't feel solitaire.

Each act took us 2 hours but it didn't feel like 2 hours. The game felt fast paced. Since turns are simultaneous, the downtime between turns was basically non-existent. The monster's turns are VERY fast so you're back to the action really quickly.

So why is this game not instantly a 10/10? My biggest issue with the game is actually its length. 2+ hours per act is a lot. The game tells you that you can play a single act and also provides a way to start immediately from the second or third act, which is great. However, a full run is going to take you 6+ hours. Personally I don't really like to start/finish a run in the middle of the game, I'll have to get used to it.

Final thoughts

If you love the Slay the Spire videogame and are looking for a similar co-operative experience, this is an absolute no-brainer. Get this game. You need it in your life. I'm really glad I backed it and plan to continue enjoying it with friends.

I'm not big on playing boardgames solo and I honestly see no point on getting this game if you're just going to play solo. The videogame is probably 10x cheaper and you can play an entire run under 1 hour. I would just play the videogame, to be honest.

What if you've never played Slay the Spire? Honestly that's a tough one. I think a big part of the experience is that this feels pretty much like the videogame. While there are some progression aspects in the form of card unlocks and increased difficulties, there isn't much to look forward to. Maybe a game like Aeon's End, which has a campaign like feeling and a story would be something you'll enjoy more. I don't know. Your millage may vary and I'd love to hear the thoughts from someone who had no idea what Slay the Spire was!

 

Hi friends.

I own a couple of games that are pretty much played exclusively with the Steam Deck's touch screen. There are some community layouts that do work but they honestly suck. The best example for this is Magic Arena or Football Manager 2024.

Holding the Steam Deck with one hand is a bit uncomfortable, the ergonomics aren't good. I'm sure there must be some kind I'm accessory I'm not aware of that improves this. I tend to play on the couch, a kickstand wouldn't be great here.

Thanks in advance!

87
submitted 9 months ago* (last edited 9 months ago) by pathief@lemmy.world to c/programming@programming.dev
 

I've been working with a Javascript (+ TypeScript) + Java + SQL stack for the last 10 years.

For 2024 I'd like to learn a new programming language, just for fun. I don't have any particular goals in mind, I just want to learn something new. If I can use it later professionally that'd be cool, but if not that's okay too.

Requirements:

  • Runs on linux
  • Not interested in languages created by Google or Apple
  • No "joke languages", please

Thank you very much!

EDIT: I ended up ordering the paperback version of the Rust book. Maybe one day I'll contribute to the Lemmy code base or something :P Thank you all for the replies!!!

 

EDIT: Solved! Check this comment!

I use a keyboard with an american layout. I find it much better for coding and actually love this keyboard to pieces. However, I still need to write in portuguese.

The dead keys in Microsoft Windows worked perfectly for me but the Linux ones do not. Some characters are not available and are replaced by characters that don't exist in the portuguese language.

In X11 I fixed this by using an .XCompose file with the keybinds just like in Windows. Source here, it works perfectly.

In Wayland, the .XCompose file works for pretty much all apps. Firefox is fine, kitty is fine, Vivaldi is fine. Unfortunately electron apps with the --ozone-platform-hint=wayland ignores the .XCompose file and I get the default keybinds. Since I own an nvidia card I really need these flags, otherwise the electron apps will aggressively flicker and/or eat letters while I'm typing.

I've searched far and wide, there are several open bugs in chromium, electron and wayland repositories. Everyone seems to be pointing fingers at each other for years and no workaround to make .XCompose work seems to be available.

I'm wondering if there is an alternative way to customize the dead keys under Wayland. Thanks in advance.

84
submitted 10 months ago* (last edited 10 months ago) by pathief@lemmy.world to c/selfhosted@lemmy.world
 

Hi friends. I'm a newbie in self-hosting, though I've been managing (virtual) linux servers at work for a couple of years. I'm completely ignorant on the hardware choices out there, hopefully you can point me to the right direction.

Here are my requisites:

  • Low power consumption, I plan to have it connected 24/7 and I'm kinda concerned on how much it will impact the electricity bill
  • Ethernet port, preferably gigabit but whatever
  • Graphical performance is not important as I don't plan to connect it to any display. As long as I can ssh into it, I'm good.

Services I plan on installing, for starters:

  • casaOS
  • pi-hole, or equivalent
  • Home Assistant
  • Kitchen Owl (nice to have)
  • Paperless-ngx (nice to have)

I live in europe and my budget is around 80 euros or so. Thanks in advance!

 

I've played 4 of the 12 games so far and I've been having a blast. I'm excited to play the next session, which is something I could never really say about ticket to ride.

We've been playing with 3 players and each session probably takes around 30 minutes. After each game, however, new stuff is introduced and sometimes it takes a bit to unpack and learn everything. The new stuff has been really easy to introduce and adds depth to the game. Most importantly, it adds fun.

Have you tried it? Is it on your radar?

view more: next ›