this post was submitted on 13 Jun 2025
895 points (99.6% liked)

Comic Strips

17389 readers
1680 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Pika@sh.itjust.works 6 points 1 day ago* (last edited 1 day ago) (1 children)

Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)

[–] Mora@pawb.social 3 points 1 day ago (1 children)

First thing I always mod away:

  • Carry size
  • Trader gold limits
  • weapon durability (totk being a notable exception)

I want to play the game, not the inventory.

[–] Pika@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.

I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.