this post was submitted on 13 Jun 2025
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Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)
First thing I always mod away:
I want to play the game, not the inventory.
Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.
I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.