this post was submitted on 18 Oct 2023
179 points (96.4% liked)
PC Gaming
8576 readers
389 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
EOS is a much better backend than Steam multiplayer for development if that means anything to you
No it does not.
That’s fine
The problem not to conflate is good for developer does not always equal good for consumer. If your making it easier on the developer for multiplayer, by putting an extra burden of a login on the user, thats still a worse consumer experience.
Me when consumers don't care about ease of development for developers:
Out of curiosity, how so? Do they have faster servers or something?
From what i know, unreal offers easier cross platform multiplayer support and eac is easy to integrate to titles.
Offer more; in this case they used it (according to the article) for crossplay
There is also added security/anti-cheat (VAC requires the devs to identify cheating where Easy can be seen like an anti-virus in that it has an index)