this post was submitted on 16 Jul 2025
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I want to be clear that I used to have a similar mindset; I came around to the idea that if I'm a game dev (or any other type of creativity), and I'm looking for speedy shortcuts, I'm doing myself a disservice in two ways:
I agree that it's a tool, and I agree that we aren't likely to see eye to eye on this, but at the end of the day, I am wholly convinced that this tool is being used in the wrong place and in the wrong way. It doesn't belong in creative endeavors.
I'm cool with you saying your final word on the matter, but I think we've beat this topic to death. You've been very courteous, and I appreciate that. Take care.
I'll just reply with my 2 cents on your two points. This is the kind of topic where there isn't a right or wrong. Just different opinions and people thinking differently. I hope you have a nice vacation and with that, here goes.
I know from personal experience that what you would like to do, does not often co-exist with the time you're allowed to spent on it. I would have loved to refine so much, add better function, create a more robust framework to allow expansion of future functionality. But the machine is going out to a show in 4 weeks. It doesn't need to be refined, it doesn't need to be perfect. But it does need to work and be functional.
I did not use A.I for that project. Along with it, I had to create a UI that worked on a touch-screen. I had never done anything of the sorts before. I did study up and learn the basics in order to create the UI. Honestly, using A.I did not even cross my mind. It wasn't a question of wanting or not wanting. It literally did not even occur to me that it's something I could have used. But thinking back. If I had, maybe I would have saved a few hours and could have used that to finish some "almost done" functions.
Everyone is different, and I'm sure most devs are super interested in the details, they're just, different details. The detail of certain text might not be as important to a dev as the detail of a certain framework and building it in a specific way to allow for future implementation of... whatever.
I'll end it with, I'm sure there are devs of your description as well, that would rather die than let some machine taint their vision of what their project should be.
I suppose I see it from a very practical point of view. Rather than an artistic point of view. But I do understand the concern. And should quality start to suffer as a result, I'm sure my opinion would change.