this post was submitted on 23 Sep 2025
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Rust
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When I want to draw raw polygons, I use wgpu. When I want a GUI I used iced. And when I want both, I use wgpu+imgui.
Learning wgpu is quite steep, and it has tons of boilerplate. So unless you're certain that you will use it a lot. I would just use iced.
When I say wgpu I mean wgpu+winit. Though winit is quite simple and light. So the main part is wgpu.