this post was submitted on 30 Sep 2025
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[–] woodenghost@hexbear.net 1 points 2 days ago* (last edited 2 days ago) (1 children)

That's true. I also often got:"My character is actively avoiding every other character as well as engaging with the multiple plot hooks dangling right in front of them, because they have a busy social life, a day job and are naturally suspicious of anything new. No, I want to play. It's just what my character would do."

That's also a kind of almost metagaming, because they know, as a player, that they can only pull that crap, because another player or the DM will have to do all the extra work of bringing the party together and on track.

[–] jjjalljs@ttrpg.network 2 points 2 days ago (1 children)

I've had players do that kind of counter-productive behavior. I usually tell them that we're here to engage with the game's premise. If the game's premise was "we're going to rob a bank", your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that's not what we're here to explore.

If i'm running the game, I really make sure to hammer on this stuff during session 0. I also don't typically approve "you all met in a tavern" setups. Your characters should have history together when we start. I don't want to have to handwave "wait, why would i trust this guy I just met to take first watch?" again

I gave subverted 'you all met in a tavern' in some fun ways, but I will jot run it straight.