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Very true, I remember a few years ago someone converting old cartoons to a consistent 60 frames a second.
If they’d asked an animator they’d have found out that animation purposely uses different rates of change to give a different feel to scenes. So the improvement actually ruined what they were trying to improve.
There's a video from the YouTuber Noodle who does a good job explaining it
Yes, sometimes frame rates are intentional choices for artistic reasons and sometimes they are economic choices that animators work around.
Old Looney Tunes used a lot of smear frames in order to speed up production. They were 24 frames per second broadcast on doubles, which meant 12 drawn frames per second with each frame being shown twice. The smear frames gave the impression of faster movement. Enhancing the frame rate on those would almost certainly make them look weird.
If you want to see an artistic choice, the first Spiderverse movie is an easy example. It’s on doubles (or approximates being on doubles in CG) for most scenes to gives them a sort of almost stop motion look, and then goes into singles for action scenes to make them feel smoother.