this post was submitted on 12 Nov 2025
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[–] LENINSGHOSTFACEKILLA@hexbear.net 4 points 2 weeks ago (4 children)

Sounds like a fun idea, but I can't imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don't get to make any decisions for 3 hours.

[–] mushroommunk@lemmy.today 5 points 2 weeks ago

Even worse it's an hour of ingame time, which can be over in five seconds in the real world or almost an entire session depending on what you're doing. I would think flipping every session would be a better chance at making this work

[–] joyjoy@lemmy.zip 5 points 2 weeks ago

What if one player kept whispering in the other's ear?

[–] awesomesauce309@midwest.social 4 points 2 weeks ago (1 children)

I think you could add a constitution saving throw against suggestions from the other voice in your head to keep things engaging.

[–] smeg@feddit.uk 4 points 2 weeks ago

Surely that would be a charisma save, possession is like the only use for charisma saves!

[–] Skua@kbin.earth 2 points 2 weeks ago

I think if I was going to do this I'd come up with some basic mechanics for the one not in control to act as a ghost on the other one's shoulder. Let them use a limited selection of their abilities, see and hear what's going on, speak exclusively to the other player, and influence the in-control one's dice rolls a little