this post was submitted on 28 Dec 2025
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[–] Lushed_Lungfish@lemmy.ca 23 points 4 days ago (4 children)

I think the last AAA I tried was Baldur's Gate 3.

Pretty good tbh.

[–] Vupware@lemmy.zip 19 points 4 days ago (1 children)

BG3 is technically an indie game if you go by the literal definition of the term!

[–] Holytimes@sh.itjust.works 2 points 3 days ago

About half of every triple A game is actually indie by the strict definition. Look at world of Warcraft for example. But the strict definition it's indie :P

Self published is a bad metric to go by and means basically nothing. There's a good reason the term has lost basically all meaningful definition and is just a vibes based measuring stick nowadays.

[–] UnderpantsWeevil@lemmy.world 6 points 4 days ago (1 children)

It's weird to think of a top-down historically-isometric RPG as "AAA". We've come a long way, baby.

[–] MudMan@fedia.io 2 points 4 hours ago (1 children)

Apparently we've gone all the way around, because there has been no numbered Baldur's Gate game that wasn't AAA as absolute fuck.

[–] UnderpantsWeevil@lemmy.world 1 points 4 hours ago* (last edited 4 hours ago) (1 children)

The series was very good, but it was still a low budget project. BG1 was developed for an estimated $1.5-3M. BG2 was developed for $7M. I can't even find budgets for Icewind Dale or Planescape: Torment.

But compare that the BG3's $100M budget (closer to $200M after marketing).

These were great games, but they were largely indie games. None of them had AAA budgets back in the 90s. Even at the scale of the era, Ultima XI cost $12M to produce. The OG FF7 cost $45M.

[–] MudMan@fedia.io 1 points 4 hours ago (1 children)

By that metric there were maybe two AAA PC games in all of 1998. BG1 you can make the case (but given that it was an Interplay-published, licensed game meant for relatively performant hardware, it was absolutely in line with AAA PC releases of the day). BG2? Absolutely not. Bordering on eight digits in 2000 was not a small game at all. And of course neither were independent games by definition.

For sure BG3 is absurdly large and the historical comparisons break down a bit in the sheer scale of what that thing is. But nobody in the late 90s was buying a top down D&D CRPG with the production values of BG (or an action RPG in the vein of Diablo the previous year) and thinking they were slumming it in the dregs of small budget gaming.

[–] UnderpantsWeevil@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

By that metric there were maybe two AAA PC games in all of 1998.

There were a lot fewer, certainly. FF7 was the heavyweight. Zelda: Ocarina, MGS, and StarCraft were in the running. Shenmu (produced a year later) had a budget north of $47M (the high fluctuation in Yen value making this a hard calculation).

But you wouldn't see truly big budget gaming until GTA4 crested the nine digit mark.

Bordering on eight digits in 2000 was not a small game at all.

The difference between $7M and $47M is a buncha lotta money.

[–] MudMan@fedia.io 1 points 3 hours ago

MGS only made it to Windows in 2000. OoT obviously never did, officially.

Where I was, the games running in demo PCs and net cafés in 98/99 were Quake 3, Unreal and, believe it or not, yeah, Baldur's Gate. Because BG1 already had pretty much the same MP as BG3 and people would pay per seat to play co-op runs of the original.

For the PC crowd BG1 and Starcraft were on a pretty even playing field in terms of scope perception.

The thing is, at the time counting budgets wasn't much of a consideration. For one thing, most of them weren't publicly known at all, beyond the extreme outliers you mention. People took notice when 50 mill were broken because that was such a high water mark for so long, but if AAA was a concept at all (it wasn't), it certainly had more to do with branding and promotional materials. Having ads on good old normie broadcast TV did more to sell the size of FF7 than how big it was.

Ultimately BG was a major release. It came from a familiar publisher, it had a recognizable license, it had the same gaming magazine coverage as other major releases of the year, and it got a ton of critical praise and buzz across the industry. It didn't come across as scope-constrained at all. FF7 was on another level entirely, but that was true of pretty much every other game release.

Also, FWIW, OoT wasn't that big of a deal where I am, and neither was the N64 in general. GoldenEye and Turok drove more attention than OoT, and neither of those were particularly relevant, either. You would have definitely had much more luck getting people to recognize Baldur's Gate than OoT over here in 1999.

[–] cyberpunk007@lemmy.ca 3 points 4 days ago

Nightreign pretty damn good too