this post was submitted on 08 Jan 2026
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Fallout
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No, we're just not measuring success the same way.
I consider a creative work to succeed or fail based on whether I think it's any good. If you view creating games as a primarily capitalist exercise then sure, the original games obviously didn't do as well.
Of course, it might be that you prefer the newer games, in which case you have a different opinion, which is how creative stuff works!
I also love Waterworld, The Postman, and the really, really long cut of Apocalypse Now. I've no idea how they performed commercially but I found them amazing cultural contributions by the teams involved. I wouldn't recommend them to everyone but to the right audience they're great.