this post was submitted on 08 Jan 2026
153 points (93.2% liked)

Fallout

3108 readers
65 users here now

Welcome to c/Fallout, the unofficially official community to discuss the franchise.

Be sure to check out !falloutmods@lemmy.world, moderated by a friend of ours :)

Join us on https://matrix.to/#/#falloutnewmatrix:matrix.org!

Rules:

  1. Don't be a dick (this includes bigotry/prejudice)
  2. Stay on topic
  3. Mildly NSFW content is allowed, but anything more is removed

PS: Don't use the fandom! please use fallout.wiki for everything instead.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] BigBananaDealer@lemmy.world -2 points 1 day ago (1 children)

well i guess we disagree, say what you will about the gameplay of fallout 76 but it has provided some of the coolest lore and locations in the entire series. no joke. the lore in that game is awesome and they did a really good job with it

the dunwich stuff was also incredibly interesting and (iirc) a bethesda concept

super mutants were done before in fo1 and 2 yes, but the story of them being from a vault experiment, and now super mutants are scrambling to find more humans and more "green stuff" (fev) is what i think a really fun idea. plus theyre really funny to hear talk to each other. the radio stuff was also a great creative decision, and three dog is a legendary character of the franchise

the synth stuff from fo4 is really cool too

also, bethesda made the tunnel snakes and the atom cats, objectively the 2 coolest factions in gaming history (๐Ÿ˜‚)

[โ€“] Flamekebab@piefed.social 2 points 1 day ago

I think those are mostly excellent examples. I mean, you're objectively wrong about Three Dog ๐Ÿ˜‰ but the fact that I have an opinion at least means they tried.

My favourite parts of Fallout 4 were when they were brave enough to write new stuff rather than ticking boxes. I loved the synth side of things. I don't really care for any of the Dunwich stuff but that's okay, that's just a simple "gothic horror is something I can take or leave".

I don't really love the radio. I mean, the music is excellent as it is (I have a MiniDisc full of tracks from the games), but in game it really doesn't hold a candle to the haunting beauty of the music from the first two games (I've got an MD of that too!). The music thing mostly irks me because it's old music - as in, it's old to us and so by the 2070s it's absolutely ancient. I wish they'd commissioned new music in the style of the old stuff instead. America might have had cultural stagnation in some ways but surely there was significant commercial appetite for new music, even if the musical style remained the same? (It doesn't quite make sense but I do enjoy the loung singer from Fallout 4 having a song on the radio)

well i guess we disagree, say what you will about the gameplay of fallout 76 but it has provided some of the coolest lore and locations in the entire series. no joke. the lore in that game is awesome and they did a really good job with it

I've not played more than about an hour of Fallout 76 as I didn't like the online aspect, the lack of NPCs (at the time), and the lack of slow motion VATS. I don't single those out as objectively bad, just that they were things that I personally don't care for. I'm glad they've done some cool stuff with it since, I just wish they'd been that brave in Fallout 3!

In closing I'm going to throw out the one thing that I hate that Bethesda got rid of and provided nothing to replace:

The text description box.

When I was playing Fallout 1 and 2 I looked at the world as more of an abstraction. Faces weren't discernible (talking heads aside) so I would just see a raider, a farmer, etc.. Locations could reuse assets. I'd then read the text box in the bottom corner to get my character's interpretation of the scene. That stuff brought the world to life in a way that simple 3D graphics haven't managed for me. I really have a soft spot for isometric/similar projections with pre-rendered graphics...