this post was submitted on 20 Jan 2026
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Fallout

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[–] Zozano@aussie.zone 4 points 6 days ago (1 children)

To plagiarise myself from an earlier post:

The fact they’re going to use the same fucking engine until the end of time is enough for me to tap out.

The whatever engine is the same tech stack thats been duct-taped since Morrowind. It's built on code from the early 2000s, and there are things that just can't be fixed without scrapping the whole foundation.

You want to decouple physics from frame rate? Fuck you, the physics tick still runs off the render loop.

You want multithreaded logic? Fuck you, the scripting and AI all run on the main thread.

You want proper world streaming instead of 3×3 cell loading? Fuck you, the world still freezes beyond your bubble.

You want reliable saves that don’t implode when a mod changes a record? Fuck you, it’s all still FormIDs tied to giant serialized blobs.

You want modern animation blending? Fuck you, it's still a Havok skeleton from the Oblivion era with duct-taped IK.

Every 'new engine' is just another layer of duct tape. They can slap PBR on it, tweak lighting, and call it Creation Engine 2, but under the hood it’s the same brittle mess that’s been dragging bugs forward for twenty years.

I’m done funding experiments built on bones that should’ve been buried a decade ago.

[–] Zozano@aussie.zone 1 points 6 days ago (1 children)

Bethesda will not abandon their engine, it's what they know. Licencing another engine isn't just a change of software, but workflows, team processes and additional tools.

[–] actionjbone@sh.itjust.works 3 points 6 days ago* (last edited 5 days ago)

They don't need to license a different engine. They just need to rewrite the damn thing. For real, I mean, not just put new paint on it and give it a new name.