this post was submitted on 27 Jan 2026
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Valve can for the keys that they provide. The keys they provide are free. Their agreement only is valid for Steam Keys. Those are freely generated Steam licenses of the game for the game dev to sell on other store fronts. For which the developer gets 100% of profits.
And steam is not a monopoly. I will not continue to reiterate the legal definition of that.
Steam keys means everything still happens in their store, with users attached to the platform without a way out. This is not a serious answer.
Steam is a monopoly because of their massive market share, that’s all there is to it, having irrelevant competition doesn’t matter in this case. You think monopoly = bad and therefore Steam can’t be a monopoly. That’s not how it works.
So use other licenses not provided by steam (epic for instance). That's the point of what I said.
You think monopoly = illegal and what I'm saying is that it doesn't meet the legal requires to be a monopoly. This was never about good or bad.
Circular logic, no? Devs have to kneecap themselves by limiting their reach to stores with 5% cumulative market share or accept everything Valve wants. Take a look at this and see what happens when a big publisher goes against them:
https://www.gamedeveloper.com/business/-i-crysis-2-i-removed-from-steam
They are not required to disseminate steam keys outside of steam. They do so because the generation of steam keys is free and they can keep 100% of the profits of using those steam keys. In exchange for the key being free they only ask that if the keys generated from steam are the same price both on steam's storefront and elsewhere.
If I am the manufacturer of a widget that you design, and I provide that widget to you to sell while footing the bill for the manufacturing of that product and only ask for 30% of the profits when I sell that widget in my store, but ask for none of the profits from selling the widget I manufactured when you sell it in other stores like Walmart, so long as the price of the widget remains the same on my store as it does in that other store, that's pretty much an industry standard.
If you as the designer wish to have someone else manufacturer your widget design and then sell that manufactured widget at other storefronts then I have no control over the price as well I shouldn't because that has nothing to do with me unless I specifically request exclusivity (which is similar to what epic does). <-- It has been alleged that Valve doesn't have or include this clause as part of their agreement, but they are trying to strong arm this developer into exclusivity in pricing anyway. There has as yet been no definitive proof that this is true and out of thousands of developers, literally like 3 are alleging this is true.
So there are two different things that are being alleged here and we don't have proof for either of them.
We have no definitive proof that they are strong arming any company/developer into price parity for game keys that Steam/Valve does not generate. If they were doing this, that would be an anti-competitve practice, but again , where's the proof?
And we have no definitive proof that the 30% cut of sales that Valve/Steam take for games sold on their store front are an egregious cost considering the competition and how similar their service fees are. In fact, the fact that one or two other store fronts take a smaller commission of sales is notable here because if Valve were a legal monopoly this is shown to be competition forcing market correction. Except that it's not doing so because other companies have basically refused to lower their commission cut. There is no definitive proof that Valve is colluding with other companies in the industry to keep that cut high. That would be an anticompetitive practice. I am not arguing that it's not (just that we have nothing substantiate the claim).
Dude, you’re beyond help. Steam keys are a form of locking you in Steam. People are lazy, the main reason they don’t buy outside of Steam is because they like everything in one place. Valve knows this, hence their line „just resell keys” is plain malicious and you’re just doing free PR for Gabe.
Tell me what could be the precise reason for delisting Crysis 2 from Steam? Why is developers agreement with another party any consideration at all? If Apple delisted someone because their product was cheaper on an alternative to app store would that be ok? I’m sure it would cause an outrage and they’re not even a monopoly, unlike Valve.