this post was submitted on 27 Jan 2026
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[–] joelfromaus@aussie.zone 21 points 14 hours ago

If you told me that my games could be slightly cheaper if only I use a platform like EGS I’d still happily pay the extra bit.

The much more likely scenario is that larger publishers like EA would charge the same amount and pocket the profits while I’d deal with a shit store in return.

Further to that; EGS is essentially just a store. A really shitty store. Meanwhile Steam is a feature rich platform with a bunch of features that regular C-suite types would never green light because they don’t have a direct ROI. E.g. Steam link is an absolutely amazing system for playing games on the lounge room big screen without buying a console. You know how much Steam Link costs? Is it a subscription? Maybe a limited time trial after game purchases? Nope. Completely free. Along with a shitload of other systems that cost money to maintain which are funded by that 30%.

[–] deliriousdreams@fedia.io 33 points 20 hours ago (3 children)

This BS again. "In exchange for selling Steam Keys of your game on the internet (using steam as the vendor for your game), you, the developer agree to sell those steam keys at the cheapest price you offer. Steam doesn't set the price, takes the same cut from each key sold as every other platform including Nintendo, Epic, PS, Xbox, and GOG.

So I am struggling to understand what is anti-competitve about this.

[–] tb_@lemmy.world 1 points 25 minutes ago* (last edited 24 minutes ago)

takes the same cut from each key sold as every other platform

That is just blatantly wrong. Steam takes 30%, Epic takes 12% after the first $1M.

[–] theparadox@lemmy.world 1 points 10 hours ago* (last edited 3 hours ago) (1 children)

The practice I've found the most concerning is the alleged "most-favored nation" clause/provision in the Steam Distribution Agreement. I haven't been able to actually find the actual Steam Distribution Agreement anywhere, which itself is concerning. I just see it mentioned alongside an NDA that must be signed.

The MFN basically requires that Valve never be undercut in any way, whether or not the game is distributed elsewhere using a Steam Key or not.

No discount. No bonus content. No perks. Steam key or direct download from your own website without any involvement of Valve whatsoever - it doesn't matter.

Edit: It seems it was not explicit in the agreement regarding non-key sales, but allegedly threatened and possibly enforced in practice.

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game "Overgrowth" at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.

But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning their commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.

https://www.wolfire.com/blog/2021/05/Regarding-the-Valve-class-action/

[–] deliriousdreams@fedia.io 5 points 9 hours ago (1 children)

Where did you get this information?

I have never seen and nobody has ever provided that Steam requires price parity for electronic game keys or physical copies that are not steam keys.

As far as I understand it, Steam only requires that you sell your game for the same price on other marketplaces if you're selling Steam keys. If you're selling a non-Steam license then you don't have to match prices at all and can sell for cheaper on Epic, Itch, GoG, etc.

https://partner.steamgames.com/doc/features/keys#3

I also want to point out that I believe if you sell steam keys anywhere else except the steam platform you get to keep 100% of those sales. Steam only takes a 30% cut from steam key sales sold on their own store front.

[–] theparadox@lemmy.world 2 points 3 hours ago (1 children)

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game "Overgrowth" at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.

But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning their commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.

https://www.wolfire.com/blog/2021/05/Regarding-the-Valve-class-action/

It seems it was not explicit in the agreement regarding non-key sales, but allegedly threatened and possibly enforced in practice.

[–] deliriousdreams@fedia.io 1 points 1 hour ago

Yep. I read the original statement from the original game dev that sued. Their lawsuit was unsuccessful and they decided to refile it as a class action as a result. Which is why in my original comment I said "This BS again", and "This has been alleged before".

Still it seems like no other devs are actually alleging this except 1-2 others. Out of thousands of game devs. Seems suspect.

[–] THE_GR8_MIKE@lemmy.world 22 points 19 hours ago

First filed back in 2024 by Vicki Shotbolt, the lawsuit claims that Valve charges “excessive commission charges” that lead to “an unfair price which is then passed on to consumers”.

Don't they just take the same commission as everyone except for Epic?

Not to mention PC is where I save the most money, and it's solely thanks to Steam and the free Epic games.

Idk, this seems kind of weird when Steam has been seemingly one of the more user-friendly marketplaces, compared to other ones. Remember Uplay and Origin? Lol

[–] artwork@lemmy.world 24 points 21 hours ago

To be frank, I don't know any case when Valve forced these rules, and even when someone reported such cases to Steam support directly. The response was just - "Thank you. We will check it out.", and that's it.

Self-published developers I am aware of have been considering these "rules" as fair suggestion from Valve who point out that it's important to Valve stay afloat in competition, where many developers will just follow these getting the point, which is straightforward.

A few developers I know do find following this "rule" a respect towards the platform in general even.

[–] StitchInTime@piefed.social 7 points 21 hours ago

Does discovery in the UK work like it does in the US. I don’t have an opinion on this, but I’m interested in what we might learn about Valve from the discovery process.

[–] AntiBullyRanger@ani.social 4 points 20 hours ago

2hours of penalty, btw

[–] eleijeep@piefed.social 3 points 20 hours ago (1 children)

No new yacht for Gabe this year :(

[–] wizardbeard@lemmy.dbzer0.com 5 points 13 hours ago (1 children)

Isn't at least one of them actually a marine research vessel, run by a group he founded/funds?

I get that he's not our friend like a lot of people think just because his company is less shit, but he seems to have at least a crumb of his soul left.

[–] bonenode@piefed.social 1 points 4 hours ago

At least one yacht out of how many does maybe some research, sorry dude, but that is a long stretch.