this post was submitted on 03 Mar 2026
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Linux Gaming

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[–] tabular@lemmy.world 4 points 14 hours ago* (last edited 5 hours ago) (1 children)

I'm willing to celebrate.. if it's a net positive in the end. Linux gamers being able to play big titles, or game with Windows-using friends is good. Having to run DRM/adware/rootkit "anti-cheat", subscriptions and dark patterns is very bad.

My outlook on the modern games industry is very low overall and I don't see how to fix it. If I could do anything I'd instead promote and invest into "open source" games (software freedom respecting games).

[–] scrubbles@poptalk.scrubbles.tech 1 points 14 hours ago (1 children)

That would all depend on both the Linux kernel accepting that to the upstream (which, let's remember crowdstrike), and each distro not removing it. I sincerely doubt that is what this role is. This role is much more likely how to make anti cheat work in linux somehow without kernel access.

[–] tabular@lemmy.world 1 points 4 hours ago

The kernal provides tools to inspect the system that userspace-only probably never can. So "works" here would be not crashing when it cannot investigate. The dev of the game Rust (which previously supported Linux) has brazenly said game devs are not serious about anti-cheat if they support Linux. Rust still has cheaters on Microslop Windows as kernal access isn't even enough. Linux is better of not chasing the delution that is modern client side anti-cheat.