this post was submitted on 03 Mar 2026
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    [–] Mwa@thelemmy.club 7 points 10 hours ago* (last edited 10 hours ago) (3 children)

    jokes on you, i only play video games that is made by a atleast "Decent" company,not made in a slopware engine like Unity,unreal?(the engine isnt bad itself its just the company,also includes the middle ware it uses if the middle ware is also usable by free software too,made by a company with good track record or heavily modified),doesnt do kernel level anticheat,moddable in some way.

    [–] Gladaed@feddit.org 3 points 2 hours ago (1 children)

    Is this a mean or are you being real?

    [–] Mwa@thelemmy.club 1 points 1 hour ago

    why? am being fr

    You say that but the only game that i run on that computer is nestopia (emulator) and super tux...

    [–] ZILtoid1991@lemmy.world 3 points 10 hours ago (3 children)

    Unreal - the engine - has fallen from grace. Not just due to all the slop produced with it, but because it's horribly overengineered.

    Nowadays it's rate to come by with an engine that is purpose built. Now each and every engine must account for most popular game genres at the moment, that could be done with them.

    [–] bstix@feddit.dk 1 points 2 hours ago

    If you liked Unreal, you will like Sauerbraten.

    [–] luluberlue@lemmy.blahaj.zone 4 points 7 hours ago (2 children)

    That artifact factory, full of ghosting and stutters is overengineered? I swear Unreal 5 games only looks good when absolutely everything stays still...

    [–] ILikeBoobies@lemmy.ca 1 points 1 hour ago

    That's a developer issue.

    It's really easy to not have that issue.

    Yes they have a cinematic quality to them. But at some point you need to actually play the game...

    [–] Mwa@thelemmy.club 1 points 10 hours ago (2 children)

    i see, and never knew Unreal was horribly overengineered.(maybe due to graphics?)

    [–] ILikeBoobies@lemmy.ca 1 points 1 hour ago (1 children)

    It's used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I'm not even aware of.

    It's designed to be modular and is open source (source available with a share-alike license).

    One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don't even change it.

    If you're making a game then you should turn off all the modules you aren't using so it doesn't ship with your game.

    If you're loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it's the engine's fault.

    [–] Mwa@thelemmy.club 1 points 1 hour ago* (last edited 1 hour ago) (1 children)

    i never said the engine was bad,but the only problem is the company (Epic Games).

    [–] ILikeBoobies@lemmy.ca 1 points 1 hour ago (1 children)

    I thought I was explaining it.

    [–] Mwa@thelemmy.club 1 points 1 hour ago* (last edited 1 hour ago)

    ohh i see, i thought you where explaining the good stuff about the engine because i said something bad about it.

    [–] ZILtoid1991@lemmy.world 0 points 9 hours ago

    Wouldn't be that bad, but it's a multiple decades old engine. In fact, it's first version even had software rendering for PCs without 3D accelerators.