this post was submitted on 06 Mar 2026
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Indie Gaming

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I spent 2.5 years coding this game.

I've spent 6 months just trying to tell people it exists.

Marketing is a different kind of hard. Coding has logic. Clear inputs, clear outputs. Marketing? It's storytelling, psychology, timing, luck โ€” and most of it feels like shouting into a void.

The game is a 4-player family thing where kids can actually beat adults. Fully voiced so pre-readers can play. Built because I was tired of "educational" games that bored everyone.

But none of that matters if nobody sees it. So here I am. Shouting into the void, hoping the algorithm decides I'm worth showing you.

How do you discover new indie games? Steam browsing? TikTok clips? Word of mouth?

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[โ€“] Axolotl_cpp@feddit.it 9 points 4 days ago* (last edited 4 days ago)

I suggest you to "invest in piracy", don't add anti-piracy systems.

As opposed of what many belive: piracy do help because it helps spreading the game, ut's basically free advertisement, many popular games just live because they are easy to pirate.

This game could also be used in schools, i see from the screenshots that it has stuff to learn so maybe suggest it to teachers

Btw, if that can help: i usually find out about games by word of mouth and let's play videos