Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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I’m impressed the Steam Frame can run Half Life Alyx.
It can!? Like standalone? That's crazy impressive! I'm buying one regardless but if it's that powerful it's exceeding my expectations.
https://www.geeky-gadgets.com/valve-steam-frame-battery/
The Frame supports foveated rendering so that will help reduce the requirements a bit. Additionally, while the game looks impressive, it's mostly corridors and the like so it's not doing a huge amount of GPU work.
I might be remembering incorrectly, but didn't the Frame support foviated streaming not rendering? As in, isn't foviated rendering a game specific thing, not a headset specific thing?
The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.
I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don't know how much that helps (or if it's even implemented in SteamVR).
It supports both, but yeah, for rendering it will require updates to the game.
alyx can run on bricks I swear. well not really but if the gpu has 8gb vram I'm almost certain even the slowest of them will work. anything that can be baked is, and it looks excellent.
I played it on a 2060. Low graphics settings, yes, but it was playable. As far as I can see Valve didn't say what graphics settings they used.
I managed to play it half decently on a 1050ti lol. I would say about 60-75% ran at good framerates.