this post was submitted on 13 Nov 2023
93 points (91.9% liked)

Programming

17343 readers
430 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Gremour@lemmy.world 24 points 11 months ago (3 children)

I've already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I'm not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that's just a lack of 3rd party libs, specifically native graphics support.

As for other languages, I can't justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.

[–] MajorHavoc@lemmy.world 6 points 11 months ago

I think I'm with you on this one. As another polyglot, I'm hesitant to pick anything, but the language I like working with most, today, is 'go'.

I think I would risk it and hope that 'go' gains libraries (or I just discovery existing ones) for other things I want to do later.

[–] AstridWipenaugh@lemmy.world 5 points 11 months ago (1 children)

I like go for pretty much everything. Except working with arbitrary JSON. So painful.

[–] Gremour@lemmy.world 1 points 11 months ago (1 children)

That boils down to maps. With a few helper functions it's not a big deal. I can't remember when I needed to unmarshal JSON into map last time, tho.

[–] AstridWipenaugh@lemmy.world 1 points 11 months ago

I was working on that yesterday. 😂 Building a feature to resolve variables in a serverless config file to custom sources.

[–] TootSweet@lemmy.world 2 points 11 months ago

This would be my pick as well for all the same reasons.