this post was submitted on 02 May 2026
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To refer back to the original post, you are taking things too literally, and in doing so, missing meaning that is present in the symbols. As a rough analogy, DXT1 GPU texture compression has two modes. Both start by storing two colours, then they diverge. They both store a number from zero to three per pixel, but in one mode, zero to three all mean interpolating between the two endpoint colours, and in the other mode, zero to two are for interpolation, and three means that the pixel is transparent. There's no bit explicitly storing which mode's being used, but the information is there. The two stored colours should also be interpreted as two numbers, and if the higher one is first, then you use the first mode, and if the higher one is second, then you use the second mode. If the colours were interpreted too literally, they'd only be seen as colours, but an implementation can see that there was a choice to put the colours in a particular order, and read into that. There's no abiguity, people just need to know about the rule and apply it.
For communicating with the public, there are enough people that are barely literate that asking the simplest version of a question is going to cover more of the population than one that adds all the necessary qualification to ensure someone that takes everything literally knows it's a hypothetical.