this post was submitted on 17 Nov 2023
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Regarding degree of difficulty, any thoughts how much effect being the guy who can create in late shot clock situations might affect TS%?
Spitballing, if you're a star who shoots on 25% of your possessions, and in 5% of possessions you are the guy bailing out the offense with a late shot, which we can assume is 20% less efficient than a typical look created within the flow of a successful possession, then you are suppressing your TS% by something like 20% on a quarter of your shooting possessions. That would be something like a 5% dip in TS% vs if you always passed to teammates to take those bad late clock shots.
Simply having a second star player to eat half of these possessions (to say nothing of helping generate better looks overall) would increase this hypothetical TS% by 2.5%. Idk if the numbers are reasonable, but I think they get the point across.