this post was submitted on 31 Jul 2023
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It feels like game development timelines are so long these days that there's very few games per hardware generation. I look back at the PS2's library (to be fair, it was enormous even for its own time) and everything on the Switch feels tiny in comparison.
Also, even if the "new Nintendo Switch(i)" or whatever is backwards compatible, the rise of digital sales means I can't play my switch games on the new console anyway.
I'm just tired of having to buy new crap.
https://en.wikipedia.org/wiki/List_of_PlayStation_2_games_(A%E2%80%93K) vs. https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_games
If there aren't legit more Nintendo Switch games than there were PS2 games right now, I imagine that the Switch will just trample the PS2 before its end.
Indie games really skew that count, though to be fair they weren't really a thing back then. But speaking of major triple-A and mid-sized double-A studios, they have released games much more slowly compared to previous generations, and that's even easier to see in more powerful consoles like the PS5.
Sure, but why does that matter? Saying "indie games skew the count" implies that you don't feel that indie games are "real" games. The big devs and publishers may have slowed down, but that's because the games they wanted to make got bigger with more art, more music, bigger worlds, etc. Nowadays, the biggest "indie" dev teams are about the same size as the mid-size developers in the PS2 days.
Nah, that's definitely not what I meant. It's great that we get so many indie games. But if anything I feel like, other than Nintendo, the large studios are not making the most out of each generation before the next console is released.