this post was submitted on 05 Jun 2026
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[–] stickly@lemmy.world 3 points 1 day ago (3 children)

A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.

[–] Appoxo@lemmy.dbzer0.com 1 points 7 hours ago* (last edited 7 hours ago)

Removing chat is IMO one of the worst moces you can make.
It was bad for GTA 5 (coordination/deescalation)
It was less entertaining in Clash of Clans.

Rocket League is a good example with the template chat but also allowing you to type individual words.

Voicechat on the other hand should be available but be able to
A: Mute completely
B: Easily able to mute (also silence the chat part) a specific individual.

[–] supersquirrel@sopuli.xyz 1 points 21 hours ago

I agree, for multiplayer video game design I think this is where the most difficult kind of artistry comes in.

[–] Holytimes@sh.itjust.works 1 points 1 day ago (3 children)

I still hold voip is the worse thing you can add to a game if your goal is to have a good community.

Its exclusively used to harass basically.

[–] Appoxo@lemmy.dbzer0.com 1 points 7 hours ago

Mhh...there cancbe good aspects. But thats entirely on the game environment and the crowd.

[–] CybranM@feddit.nu 2 points 1 day ago

Have you played Arc Raiders? VoIP there is (generally) a pleasant experience.

[–] supersquirrel@sopuli.xyz 1 points 22 hours ago

It depends, all of the multiplayer games I play voice chat is great, but I don't play popular games that attract asshats.