this post was submitted on 05 Jun 2026
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A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.
Removing chat is IMO one of the worst moces you can make.
It was bad for GTA 5 (coordination/deescalation)
It was less entertaining in Clash of Clans.
Rocket League is a good example with the template chat but also allowing you to type individual words.
Voicechat on the other hand should be available but be able to
A: Mute completely
B: Easily able to mute (also silence the chat part) a specific individual.
I agree, for multiplayer video game design I think this is where the most difficult kind of artistry comes in.
I still hold voip is the worse thing you can add to a game if your goal is to have a good community.
Its exclusively used to harass basically.
Mhh...there cancbe good aspects. But thats entirely on the game environment and the crowd.
Have you played Arc Raiders? VoIP there is (generally) a pleasant experience.
It depends, all of the multiplayer games I play voice chat is great, but I don't play popular games that attract asshats.