this post was submitted on 12 Jun 2026
90 points (96.9% liked)
PC Gaming
14820 readers
754 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm sure those artist's would like to earn a paycheque regardless of whether their work is in the final game or not. That's my main beef with A.I.
Edited: The amount of slack I'm prepared to give in the case of placeholder assets depends entirely on the size and financial backing of the development team creating the game. Am I going to flip out about a small developer with very little money creating their small passion project for using AI because he can't afford a bigger dev team. No. I'll wish him/her all the success in the world so that they reach a point where they no longer HAVE to use A.I. to generate placeholder assets. But will I give a billion dollar company slack for using A.I. instead of paying artists? Hell no.
Long story short. If you're a big company with the money in your couch cushions to pay artists, than PAY ARTISTS. If your a small indy dev just starting out, A.I. placeholders can help you a bit until you can afford proper artists.