this post was submitted on 24 Jun 2026
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[–] DFX4509B@lemmy.wtf 100 points 6 hours ago* (last edited 6 hours ago) (4 children)

That CEO has no room to talk about gaming being unaffordable and the industry ignoring the signs, when it's that very industry that made it unaffordable to begin with.

You can't claim ignorance of a problem you and your industry directly caused, Asha. You're as complicit in this as the industry you're saying is ignoring warning signs.

That's like if I broke a stick in half in front of a bunch of people, and then tried to say I didn't break that stick, when everyone saw me break that stick. Stupid analogy, I know, but that's basically what Asha is trying to pull here.

[–] CIA_chatbot@lemmy.world 26 points 5 hours ago (1 children)

Hehe “Gaming has become unaffordable”. Continues to buy ram and other component capacity for AI data centers, while actively enshittifying every single game with microtransactions and forced game as a service bullshit. driving customers to increasingly purchase cheaper indie titles that are actually fun.

“Whatever can we do to fix this problem? “ <lays off veteran team so the shareholders can make 5 more Pennie’s a share, causing talent to look at different industries where they aren’t laid off every 2 years, causing every game to be made by devs fresh out of college>.

“This industry isn’t profitable anymore!”

[–] Cethin@lemmy.zip -1 points 1 hour ago (1 children)

A quick and controversial argument in favor of MTX: MTX allows them to extract more money from those with excess, subsidizing the game for those who can't afford to pay as much. Sure, when it's done poorly it's horrible. It can be a good thing though, like a supporter edition bundle that gives you like an icon next to your name or something.

Budget management should still be the primary option. Does your game need to cost this much to make, such that you have to have insane revenue to make up for it? Could you make something cheaper that's just as good (if not better, as limitations are the mother of creativity, or however that phrase goes)?

[–] CIA_chatbot@lemmy.world 2 points 1 hour ago (1 children)

Except it’s a race to the bottom, MTX causes games to be designed around MTX. Instead of rewarding gameplay the design philosophy becomes rewarding purchasing. Which then leads to games designed around gambling triggers. Don’t need to make an entertaining game if you can create an addictive loop.

Which then causes people to give up on gaming and move to other past-times, which means less sales. Which means more aggressive MTX, which leads to the CEO of Microsoft bitching that gaming isn’t profitable enough because of the very problem he himself helped create.

[–] Cethin@lemmy.zip 0 points 1 hour ago* (last edited 1 hour ago)

I don't disagree, when done poorly by industry giants. There are some smaller games that have done it well, as just a way to find development. It isn't purely bad, and in a world where things are this unaffordable it can be good to keep in mind. Ethical MTX can exist that don't ruin the experience. It just isn't what these massive companies want.

Something like the DRG founder's pack, for example, is pretty good, or the Stationeers DLCs, which add purely optional ways to play that change how things work, which is only really useful to experienced players.

[–] Cherry@piefed.social 11 points 6 hours ago

This is it, on so many aspects. And during that they ruined the fun.

[–] funkajunk@lemmy.world 6 points 6 hours ago (2 children)

It's like shitting your pants and when everyone calls you out on it, you deny it even though they can all smell it.

[–] northernlights@lemmy.today 9 points 6 hours ago

Works for the president of the US

[–] DFX4509B@lemmy.wtf 2 points 6 hours ago

I like my 'breaking a stick' analogy better, but yeah, that too.

[–] systemglitch@lemmy.world 1 points 4 hours ago

It's like breaking the stick and then telling the watchers they need more sticks, but they cost too much.