this post was submitted on 03 Sep 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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[–] 520@kbin.social 9 points 1 year ago* (last edited 1 year ago)

Sunset. It was a walking simulator back when they were all the rage.

You might think including walking simulators is cheating for a 'most unfun' game rating, but no matter what game comes to mind when you think of 'walking simulator', Sunset is more boring than that.

If you've played this type of game, you'll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn't a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.

Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.

How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler's attempt at writing about war. It's so far up its own arse about its 'war is bad' message that it forgets that it needs to convey it in an interesting way.

The game was received so badly by audiences that the developers just noped out of the video game market.

[–] IWantToFuckSpez@kbin.social 9 points 1 year ago (2 children)

The one I still remember is Donkey Kong 64. Just a boring collectathon with too much retreading. And it missed the funny writing of previous Rare platformers. Also it had a cringe rap song like every piece of pop media had in the late 90’s even my eleven year old self hated it.

I loved Rare games before that. After that game I stopped buying any Rare games. Probably because Dk64 was the first game I bought with my own money that I saved for a long time. I didn’t even buy Perfect Dark

[–] zagaberoo@beehaw.org 6 points 1 year ago

The rap is the best part!

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[–] Annoyed_Crabby@monyet.cc 8 points 1 year ago (8 children)

Noita, it's the most sadistic "normal" game that i've ever played, barring those troll game that's meant to be rage inducing. It's a good game, but dang this game is bloody hard it become unfun the more i play as i couldn't make any progress.

Maybe i'll give it another try in the future 🤔

[–] p03locke@lemmy.dbzer0.com 5 points 1 year ago* (last edited 1 year ago) (2 children)

Download the mod that allows you to infinite respawns, and explore the outer bounds of the game. I really don't understand the point of the roguelike nature of the game, except to purposely put itself into meme/streamer culture as one of the hardest games ever made.

It's a fuckton better than spending four hours of prep on a run, securing all of the buffs, HP, and weapons to try to figure out some deep lore in some complicated area, only to die to a single pink pixel of Polymorphine. Roguelikes are meant for short and quick playthroughs, not hours-long doomed runs.

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[–] shapis@lemmy.ml 8 points 1 year ago (3 children)

SimCity 2013 or whatever the full online one was.

It was bugs and lies all the way to the bottom of it.

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[–] SassyGumsquatch@lemm.ee 8 points 1 year ago

This is gonna be a deeply unpopular opinion but the Legend of Zelda Ocarina of Time is my least favorite game I ever played. I like rogs but never owned a nintendo and my friend was always raving about it so I finally played it a few years back and I just hated it. The gameplay didn't feel good which I expected given it was still the wild west of 3d graphics but the thing that really annoyed me was how much sitting and waiting you had to do. All enemies are just sit, wait, dodge, hit in the right spot, repeat. Plus everyone wants to talk to you to tell you everything about the gameplay instead of just letting you figure it out. I found the whole experience frustrating.

[–] liv@beehaw.org 7 points 1 year ago (1 children)

Minesweeper. Because I found it ugly and boring and it still managed to put me on edge.

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[–] dQw4w9WgXcQ@lemm.ee 7 points 1 year ago (1 children)

I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn't feel like making more skillwise progress. I might just suck, but I just don't feel like playing that punishing roguelikes.

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[–] RadioRat@beehaw.org 7 points 1 year ago (1 children)

Most of the games of my childhood - they exclusively came from the <$5 bin 🙃 at least we had a PlayStation 2 but Crazy Frog Racer 2, Frogger: The Great Quest, Zathura, Animal Soccer World, and Street Vert Dirt are noteworthy “highlights”.

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[–] HumbleFlamingo@beehaw.org 7 points 1 year ago (4 children)

Triangle Strategy. It's basically a visual novel with 5 minutes of combat every hour or so.

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[–] ryannathans@lemmy.fmhy.net 7 points 1 year ago

EA's F1 completely ruined due to shit AI ramming and acting completely unrealistically

Satisfactory.

Totally my fault, it's not a bad game it just wasn't remotely what I was looking for when I bought it.

I got it expecting "factorio in 3d", however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.

By the time I had finished loading the first phase of the space elevator I had came to terms with this.

As it turns out, the game that scratched that itch was heavily modded Space Engineers.

[–] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (1 children)

Progress Quest.

It's certainly funny but it is not a fun game. It plays itself. Literally. That's the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.

I don't find any of those kinds of games fun. From Cookie Clicker to most mobile games, "idle games" are just the most unfun, un-game-like games ever made.

[–] warlaan@lemm.ee 6 points 1 year ago (1 children)

That's the thing: progress quest isn't an idle game. It's a parody of modern games that was made long before idle games were a thing. It wasn't fun just like a joke isn't an interesting story.

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[–] thoro@lemmy.ml 6 points 1 year ago* (last edited 1 year ago)

Getting Over It with Bennett Foddy

Now, it's kind of the point. But I don't know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I've seen speed runs that make me think it could have been my hardware, but I'll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

I also just didn't really ever buy into the premise. I know it's an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

Tbh, I found it an interesting enough experiment with failed execution. I don't understand people who hold it up as one of the better "art" games in the medium.

[–] ohokthatsgood@beehaw.org 6 points 1 year ago (3 children)

I tried playing Blasphemous recently and had to drop it in a couple hours. I might've stuck with it had I tried it when I was younger but I've discovered that nowadays I don't have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn't feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).

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[–] SenorBolsa@beehaw.org 6 points 1 year ago* (last edited 1 year ago) (1 children)

Need for Speed Unbound.

The stakes are just too high and the limit on time and funds you can safely earn just makes it feel stressful when it should be fun.

I can get the appeal of the risk/reward but it crosses the line from exciting and tense to anxiety inducing for me.

On top of that the game was kind of unstable on release and if you crashed it counted as losing the race and your wager etc and you cannot load an earlier save or anything, if that was the case the whole game would actually be decent apart from the lack of event variety.

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[–] explodicle@local106.com 5 points 1 year ago (1 children)

Eternal Sonata. It actually felt eternal, the whole game is just a super slow slog of boring repetitive combat with infrequent opportunities to save.

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