Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
It could be argued that other video games are also designed for us to waste time on. It’s just that the method of wasting time is different. In one you make numbers go up, in another you kill enemies (which might just be to make numbers go up: referring to grinding in RPGs) or try to make the car go fast in the right direction.
I personally enjoy idle games, but I understand that others might not like just clicking some buttons that will make the numbers go up faster.
Stardew valley - it sells itself as a harvest moon inspired farming Sim but as someone who grew up playing a lot of harvest moon, I really can't help but be super disappointed in it. Harvest moon games have a complex and more importantly moving relationship system - you start to go after one marriage candidate, the others will pair themselves up and have kids alongside you. People move in and out and you need to really get to know people in order to progress the game and unlock things. Stardew valley? Super flat in comparison. All the candidates you don't marry feel super flat once you lock yourself out of them. There's not much locked behind friendship so there's less reason to get out there and really work on befriending everyone.
Also fucking combat - it's a supposedly nice and peaceful farming Sim, yet combat is an unavoidable part of the game. I didn't sign up for combat! It's not fun it's just annoying.
Eternal Sonata. It actually felt eternal, the whole game is just a super slow slog of boring repetitive combat with infrequent opportunities to save.
In recent memory the two that have stood out to me are Risk of Rain 2 and Halo 4. I thought some 3rd-person action in the former would be fun but I found the core loop and overall shooting boring after a couple run attempts so I guess it just didn't click for me.
Now Halo 4... I think gameplay in that title is an exercise in tedium. Add on (what is in my opinion as:) poor AI, a bit too much melodrama, dumb retcons, "do X three times!" a bit much and I got a campaign that felt like a chore and haven't touched it since I left off at the level with the Mammoth. The Prometheans are a pain to fight and I felt funneled into making do with Forerunner weapons to take ranged potshots at Watchers above all other targets and then rushing to kill the one Knight I was targeting before it regenerates, also above all other targets. Yuck. (Update: Coming back here since it occurred to me that I could sum it up as: my ability to make mid-combat decisions and play in the sandbox was kneecapped by poor enemy and maaaybe level design respectively.)
Good music though.
Worms Blast. I didn't look at any of the game screenshots and thought it would just be like a normal worms games and not more like that arcade game where you throw the coloured balls up to the ceiling to match them.
I have nothing against that style of game, but I just didn't like it in the Worms style.
As far as being overhyped beyond belief: Celeste. As far as playing an entire game to the end just to finish it: A Way Out
The Last of Us. Over-hype definitely didn't help, but it looked brown and dreary, seemed to mainly involve walking around waiting for press X to do thing to appear on screen, and having plot thrown at me when I actually wanted to play a game.
I dropped that game when I couldn't cross a bridge because it was blocked by a~~n~~ ~~invisible wall~~ broken down bus. It was so egregious I got annoyed and went outside.
We had a few cartridges for our Colecovision that I could never figure out how to get to do anything very game-like. I don't really remember the names of the bad ones. I'd be hard pressed to remember the names of the good ones other than like Donkey Kong. They were pretty hit or miss in general and the controller was really weird, but it made a memorable introduction to gaming and a great starting point to watch it all grow from.
I think the worst game I've ever played was the Dragonlance game for NES. There are other equally bad games that are even bad in largely the same way, but I'm a big Dragonlance fan and when I finally got a copy of this I was very excited for about 5 minutes. It's just bad. I have vague memories of throwing Tass into a hole a bunch of times and like maybe a little bit after that, but it was a mess. Maybe if I'd been able to get past the controls I'd have found a gem in there somewhere, but it just wasn't there. I feel like if a pizza company can knock out a class A platformer, TSR should have been able to manage.
It's odd, because D&D crpgs have usually been innovative for their time, using the D&D rules and hitting the ball out of the park. The Dragonlance game didn't come that long before the Black Sun game they made, and I'm pretty sure they had been making similar crpgs previously. I feel like I remember playing another early one on our 8088. But they decided to make some half assed platformer instead. Huh?
But Dragonlance always seems to get shafted on adaptations. I remember Tracy Hickman talking on Palace in the late 90s about making a live action Dragonlance movie with Aaron Eisenberg as Tasslehoff, but it seemed to just evaporate and instead we got that kinda weird but cool to see very stylized cartoon. I do like that it looked like the book covers, but it was a long way from what we'd initially expected to see.
Some day Dragonlance will get some real love. Maybe Baldur's Gate 3 will help.
I never got to finish Just Cause 1 and Kill Zone 1 🤔
I wouldn't say they were unfun, but definitely I felt JC was very repetitive that I sort of left it behind and same can be said with Killzone, I played Killzone 2 and 3 and never got back to 1, but I intend to.