this post was submitted on 15 Sep 2024
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As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.

Gacha systems prey on players by offering a sense of excitement and reward, but at the cost of their mental health and well-being. These games are often marketed as "free to play," making them seem harmless, but in reality, they trap players in cycles of spending and gambling. You don’t just buy a game and enjoy its content—you gamble for the chance to get characters, equipment, and other in-game items. It’s all based on luck, with very low odds of getting what you want, which leads players to keep spending in hopes of hitting that jackpot.

This setup is psychologically damaging, especially for younger players who are still developing their sense of self-control. Gacha games condition them to associate spending money with emotional highs, which is the exact same mechanism that fuels gambling addiction. You might think it's just harmless fun, but it’s incredibly easy to fall into a pattern where you're constantly chasing that next dopamine hit, just like a gambler sitting at a slot machine. Over time, this not only leads to financial strain but also deeply ingrained mental health issues, such as anxiety, depression, and a lack of self-control when it comes to spending money.

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems, recognizing the dangers they pose, especially to younger players. The fact that these systems are still largely unregulated in many other regions, including the U.S., shows just how out of control things have gotten. The gaming industry has shifted from offering well-rounded experiences to creating systems designed to exploit players’ psychological vulnerabilities.

We need to follow Europe’s lead in placing heavy restrictions on gacha and loot boxes. It’s one thing to pay for a game and know what you're getting; it's another to be lured into a never-ending cycle of gambling for content that should be available as part of the game. Gaming should be about fun, skill, and exploration, not exploiting people’s mental health for profit.

It's time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

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[–] ZILtoid1991@lemmy.world 5 points 9 months ago (2 children)

I'm quite sad that most games for smartphones are either gatcha-hell, or add-ridden messes.

What good options are there? I tried OpenTTD for Android, but the UI is really not optimized for such a small screen.

[–] TriflingToad@lemmy.world 5 points 9 months ago

there's still good games on the app store, you just gotta pay. Stardew is good on phone

[–] Asifall@lemmy.world 2 points 9 months ago

Here are games I like that are just mobile ports without ads or micro transactions:

Slay the spire

Monster train

Mindustry

Mini metro

Honorable mention to Vampire Survivors which is mostly a simple port, but it does incentivize you to watch ads for extra lives.

[–] Ibaudia@lemmy.world 5 points 9 months ago

I remember being pissed when I got shitty cards from a YuGiOh booster pack when I was a kid, never bought new packs again. Only got stuff if I knew its value first. The fact that kids these days are actually falling prey to these systems shows how much more advanced and predatory they are.

[–] SuperSpruce@lemmy.zip 4 points 9 months ago (1 children)

The interesting thing is that although I've almost never spent money on a gacha system and haven't played much gacha systems recently, my brain subconsciously craved for more but in a safer way.

That's why I created the JavaScript weighted playlist for myself: A random selection of songs from my music library where some songs play (much) more than others. Getting a super rare song is akin to getting a top tier drop. Additionally, the playback rate is randomized to a normal distribution, giving the tiny chance that a rare song can play with a wild playback rate. And if that wasn't enough, some Geometry Dash related songs can randomly skip to the next song, simulating watching someone try to beat some demon level.

I've created a skinner box for my brain that sometimes causes me to waste hours just clicking on the "next song" button to see what shows up next. My wallet was not harmed in the process (although it might soon be because I want it to work on a portable device, but that money would go to some niche open source hardware thing rather than a greedy gacha publisher).

[–] Buttflapper@lemmy.world 2 points 9 months ago

This is extremely interesting and in general kind of touches on a point that I heard that's kind of funny... People are just bored, and all of Good and bad things that we do in this world are a result of that boredom. Gambling, our hobbies, picking up another job. If it cures your boredom there's nothing wrong with it

[–] jmsy@lemmy.world 3 points 9 months ago (3 children)

Is roblox a gacha game? My little 7 year old nephew wants to play but I'm not sure if it's appropriate (as the gaming liason in the family)

[–] AngryCommieKender@lemmy.world 2 points 9 months ago

I wouldn't call Roblox itself a gacha game. That category is the ones where you are trying to collect all the heroes in the game and level them up with rare loot. AFAIK they generally, if not always, involve loot crates that you have to purchase.

Roblox has its own problems. As spelled out by People Make Games in these two videos.

https://youtu.be/_gXlauRB1EQ?si=ngjtGwhA5JH5FcEL

https://youtu.be/vTMF6xEiAaY?si=u1z_LYfOYrOMlUDd

Roblox claims to teach kids how to make their own games. At this point from what I've heard, I would suggest Unity Engine before Roblox, and I wouldn't recommend Unity after their pricing debacle.

Watch the videos, and have a serious discussion with his parents about it before you get him that game platform.

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[–] RobotZap10000@feddit.nl 3 points 9 months ago (1 children)

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems

Did they really? I certainly know that the lootboxes aren't allowed here (rip my TF2 weapon paints), but I still could spend 10 euros on Genshin Impact, even if I had to use MasterCard.

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[–] NuXCOM_90Percent@lemmy.zip 2 points 9 months ago (6 children)

While I definitely have a lot of issues with how fast people said "Gacha and loot boxes are okay if it is Genshin Impact", I have the same general reservations I did back when it was about loot boxes in Overwatch or nu-Battlefront 2.

Yes, it is real shitty and a great way to pad out a game into a grind. And the goal is obviously to encourage RMTs to bypass it.

But also? It is like people for got ARPGs and MMOs and the like. The common refrain among older "gamer" Millennials is something like "I almost flunked out of school because of WoW/Everquest" and the like. And a lot of us have stories about staying up all night doing Bhaal runs to get a specific drop in Diablo 2 and so forth.

And, at the end of the day, it is the same thing. It is a way to artificially increase engagement with the option to RMT your way out of it. Studios have found ways to pull all those RMTs into the game itself (so that they get a cut on every legendary sword sold) but it is still the same skinner boxes.

Not to mention games like Balatro or Vampire Survivors that take massive inspiration from casino and slot machine design and mechanics. Yes, they don't have additional purchases (DLC aside) but there is something to be said when EVERYONE owns a ten dollar game because everyone who touches it can't stop gushing about the flashing lights and bells.

And, much like with loot boxes, I am really hesitant for any "We passed some random ass legislature. Mission Accomplished(TM)". When the underlying skinner box concept is still the basis of so many games.

[–] ABCDE@lemmy.world 4 points 9 months ago (2 children)

but there is something to be said when EVERYONE owns a ten dollar gam

Because it's the game of the year.

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[–] missingno@fedia.io 4 points 9 months ago (12 children)

While there certainly are problems with other games, at least every game you mentioned is fully transparent about the price tag. Balatro doesn’t exploit whales by concealing how much it'll cost to get anything.

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[–] KingThrillgore@lemmy.ml 2 points 9 months ago* (last edited 9 months ago)

The problem is the new wave of gacha games are really selling you on characters and Hoyoverse isn't even hiding it anymore: The more money you pour into Zenless Zone Zero, the less clothes the Proxy wear in the unlockables. And they have characters for every sexual preference on Earth at this point.

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