this post was submitted on 08 Oct 2024
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I've long wanted to encapsulate these thoughts on contemporary safe spots. Sadly, this issue is terribly unimportant, and who the hell plays EVE in 2024, am I right? But the fire burns inside me nonetheless. And now it burns inside you as well. Bobspeed, Capsuleer.

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[–] minimalfootprint@discuss.tchncs.de 18 points 1 month ago (1 children)

To anyone who finds EVE fascinating, but doesn't actually want to play it themselves, I can highly recommend the "Empires of EVE" books by Andrew Groen. The two volumes span the time from beta to 2014 and talk about the wars and empires of Null Sec. The author interviewed loads of players. It's a fascinating read.

[–] taaz@biglemmowski.win 11 points 1 month ago (1 children)

There is also 6 hour long Down The Rabbit Hole of Eve Online (yt vid)

[–] osaerisxero@kbin.melroy.org 7 points 1 month ago (1 children)

Yea, it's one of Fat Nuts Freddy's best works

[–] xavier666@lemm.ee 1 points 1 month ago

Fat Nuts Freddy

Just the name I expect from a Eve lore lord

[–] JohnOliver@feddit.dk 6 points 1 month ago (1 children)

EVE would have been great if CCP wrent so greedy. Its just too expel sive to be fun. Paying this kind of money, for a game every month turns a game into a job that you feel you have to play, even when you'd rather try something else, just to get the subscriptions worth out of it.

[–] einkorn@feddit.org 2 points 1 month ago (1 children)

Tbf, it really started to go downhill, when they got bought up.

I am generally in favor of a subscription model as opposed to the whole loot box crap, cause you know beforehand what you get and what it costs. Yes, it creates some FOMO, but this was partly balanced out by the passive skill training system.

Its just too expel sive to be fun.

I have a reoccurring "nightmare" in which I try to get back into EVE, log in, notice I logged out in a high value ship in the middle of null sec and struggle with the overview. Had a lot of fun playing for a couple of years, though.

[–] JohnOliver@feddit.dk 2 points 1 month ago

The only reason why i am frustrated is also because i indeed had fun with it for quite some time. I even had multiple paid accounts at some time.

Now i feel its too pricy.

[–] GissaMittJobb@lemmy.ml 5 points 1 month ago (1 children)

For someone who's never played EVE, what does a safe spot do? Are you unable to be attacked in it, or just less likely to be detected?

[–] minimalfootprint@discuss.tchncs.de 12 points 1 month ago* (last edited 1 month ago) (3 children)

In EVE everything within 1000km is on the same "grid". within a solar system you can only warp to known locations. That includes locations that were manually saved or celestial objects like moons and planets.

That means when someone warps to a moon, they can see anyone who warped to that moon, since they are on the same grid.

A safe spot is a location that isn't on the same grid as a known location. You can still be scanned down by someone, but there are ways to know about it.

Edit: Its been a while and I'm no expert, so anyone feel free to correct me.

[–] Coelacanth@feddit.nu 10 points 1 month ago

While you're not wrong about the grid, safe spots like the ones discussed in the video are generally more about being not off-grid but also outside the range of the Directional Scanner (14.3 AU). These safe spots can only be found via Combat Scanner Probes.

That being said, closer off-grid bookmarks also have their uses, but wouldn't generally be labeled "safe spots". At least that's how I went about it years ago, I am also on a very extended break.

[–] Noodle07@lemmy.world 5 points 1 month ago

Yup that's it, someone has to actively scan you down to reach you in a safe spot making you safe from anyone who don't have a scanner, also you can see if someone is scanning you inside your safe spot

[–] Bahnd@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

EvE expert here, in addition to this, safe spots are created by warping between two points and using the "save bookmark" feature to drop a pin mid-warp. You then turn the ship around to warp to the empty location you saved. Making multiple safe spots and warping between them will drag you away from common warp vectors and celestial object allowing for some truly remote locations. This is important for being able to run and hide until your aggression or log-off timers expire (without a cloaking device).

Back in the day there were exploits that would allow people to throw themselves more than ~14 AU away from objects you could warp to and make safe spots. Most of these have been removed from the game but the ones that remain are golden tactical tools for Fleet Commanders and are worth a ton to keep secret.

[–] lowleveldata@lemmy.world 2 points 1 month ago

A safe spot can be thought of as a place that's hard to reach

OMG I can understand that I need to touch grass