When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.
Imagine the dating sims!
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When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.
Imagine the dating sims!
A remaster of the original two Thief games of the quality they did with Dead Space.
A new Ori game. :/
Kerbal Space Program crossed with a procedurally generated aerial dogfighting game
a racing game that feels like mario kart but for pc
So, Tux Kart?
Edit: or more old school, Wacky Wheels (I think I still have a copy somewhere)
I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.
Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.
A modern version of black and white
Diablo 3. Not the one Blizzard released.
I would like to see a (real)guitar-centric music game (like Rocksmith) that allows people to input their own songs/guitar tabs. I've always found the limitations that licensing entails very off-putting.
Edit: just to clarify, I meant being able to look up whatever song you want, and then importing the tabs into the software so that you could play the song using the visual format that Rocksmith has (falling notes fretboard style).
So, while INFRA already does fully exist, I'd love to see more games like it. It's really hard to describe what INFRA is without major spoilers, but if you've played it then you probably know what I'm talking about.
It's like... take the new Chernobyl game and remove literally all the death states, then fill it to the brim with easter eggs, lore content, secret rooms and pathways, challenging logic puzzles, stuff like that. INFRA ticked all those boxes for me and I have yet to find a game like it.
Every game that I've looked at and been recommended as being "like INFRA" always has some major flaw or some concession that really sets it apart from the original game. INFRA is pretty much all about exploring your surroundings to uncover the plot of the game and even change some of the story if you're vigilant enough about the puzzles. You can literally complete the game just as a walking sim while doing fuck-all, but I think most players will find the intrigue of the story interesting enough to be almost coerced into going down the other fork in the road, so to speak. Like there are sections in every chapter where you have to use your knowledge in civil engineering to repair some sort of machinery using intermediate logic puzzles, but you're always able to just skip it. However, completing these puzzles allows you to unlock the story as the puzzles require exploration. Hope that made sense.
Destroyable environment like Company of Heroes but modern rts setting.
Cities Skylines in the latest Unreal Engine.
Stardew Valley in pretty 3D graphics with no tile system. Valheim comes close but the graphics, while unique, is far from highly detailed.
Teardown multiplayer shooter.
General a lot of single player could use a simple coop that's just playing the game together. It's very rare that coop is more of an addition than a game focus. While often I just wish I could share the fun with friends together. It's sadly because of the complexity of adding coop, vs rewards when it's "just" the same experience but with friends, instead of a competitive like mode where they can sell skins and shit.
I personally always wanted to build a battle ship simulator game with crew system and destructible ships, with harsh survival elements like in the movie Master and Commander. Where you're very close in the action and ships get real impact holes. Most indie games don't come close enough on the realism level I'd like to see. Sea of thieves is somewhat there.
A true modern successor to The Guild (aka Europa 1400). That concept has soooo much potential imo, but the games after the first were notoriously underfunded, half-baked and riddled with bugs!
I want a modern difficult farming Sim with an in depth relationship mechanic and no fucking combat. The old harvest moon games are good, but I've kinda played them to death and for some idiotic reason they removed stuff like rival marriages from the remakes. Rune factory has combat, and so does stardew valley (in addition to having a relationship mechanic that's just, really shallow), and it seems like all the farming Sim games that don't have combat are like baby's first farm Sim and are all cutesy and aren't very difficult
Like it feels like this would be an easy thing to do, right?
A single server MMO like eve online, but with real stakes.
In eve, when you die, you keep your character, most of your assets are safe, either by meta gaming or game mechanics.
You can't *really* harm/steal from characters.
Which reduces the need to work together and defend your character and your assets. Risk aversion and occasional replacement is a valid strategy.
There is more stuff wrong with eve... but the biggest problem is the stakes.
May I introduce you to Ultima Online?
You have some items that are not lost upon death (either by them being special and "blessed" or by you paying some in game gold to insure them (costing you every time you die), but everything else? On your corpse, ready to be taken by the nearest player and even humanoid enemy. More than once have I seen a lich just grab some of my stuff and cackle off back into the dungeon.
Aside from being able to lose stuff on death, there are actual Thievery skills ranging from sneaking to pickpocketing and lockpicking (for stealing from player homes or when you unearth treasure chests). There is a "safe overworld" but many popular private servers have removed that. You might go about your daily business to grab some stuff from the bank teller and next thing you know, a grandmaster thief took your precious sword from your backpack (there are a lot of skill checks involved depending on how many possible witnesses there are (player and NPC), if the thief is invisible, how heavy the item is and such).
A bard/artist game that really makes use of the creative potential of music/painting. A great example of a "tech demo" of what I'd like is the magic system in Tchia. You got a ukulele that you can play super freely (possibly the most realistic thing if you don't play it irl), but depending on what notes you play, you unleash different spells (kinda like in the old Zelda games with the ocarina).
I would absolutely love if the creative spell freedom of Magicka (or Fictorum) was combined with the freeform instrument play of Tchia.
An RPG that utilizes LLMs to interact with NPCs in meaningful ways.
I think that is inevitable, and we will see one in the best future.