this post was submitted on 03 Feb 2025
68 points (98.6% liked)

Linux

6056 readers
261 users here now

A community for everything relating to the GNU/Linux operating system

Also check out:

Original icon base courtesy of lewing@isc.tamu.edu and The GIMP

founded 2 years ago
MODERATORS
all 12 comments
sorted by: hot top controversial new old
[–] robinm@programming.dev 21 points 2 weeks ago (2 children)

Nice to see continuous progress in Rust for Linux, especialy since it's seems efforts to stabilise Rust features so that RLA doesn't depend anymore on nightly seems to be fructiful.

I'm looking forward for when a big driver (like ashahi or the Nvdia one) are merged in master. It's going to be a big milestone.

[–] onlinepersona@programming.dev 7 points 2 weeks ago

My eyes are on Rust in the kernel. Once it's there and off mailinglists, I can see myself contributing. Rust is a sign of hope that things can change.

Anti Commercial-AI license

[–] Kissaki@programming.dev 2 points 2 weeks ago (1 children)

The "we use a stable macro that uses the same unstable features anyway" is kinda confusing though.

I guess it's about language interface stability more than unstable feature functional stability?

[–] robinm@programming.dev 2 points 2 weeks ago

I did not double check, but I assume the macro is provided by std (which is allowed to use unstable items internally). This macro can be stabilised, even if the unstable features themselves are not stabilised yet.

[–] SplashJackson@lemmy.ca 12 points 2 weeks ago (2 children)

This is the guy who makes those tech tips right?

[–] truxnell@infosec.pub 9 points 2 weeks ago

I thought they were sex tips

[–] Kissaki@programming.dev 4 points 2 weeks ago

Linus Tech Flips

[–] thingsiplay@beehaw.org 7 points 2 weeks ago (1 children)

Can't wait for real world benchmarks of games played with Proton in Steam. I want to see the difference in Proton, not on Wine.

[–] Kissaki@programming.dev 7 points 2 weeks ago (1 children)

DRM panic support

I'm already panicking

[–] towerful@programming.dev 4 points 2 weeks ago

Direct render manager