this post was submitted on 19 Jun 2025
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[–] Justdaveisfine@midwest.social 145 points 1 week ago (8 children)

There's definitely weird people making games on itch and sometimes in the depths of Steam.

By its very definition weird isn't going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

[–] Auster@thebrainbin.org 54 points 1 week ago

Looking from another angle from Yoko Taro's point, I'd say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

And as consequence, people allegedly "weird", which I wouldn't think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.

[–] Coelacanth@feddit.nu 24 points 1 week ago (2 children)

There's definitely weird people making games on itch and sometimes in the depths of Steam.

Oh yes. Ever heard of Beautycopter?

[–] RebekahWSD@lemmy.world 8 points 1 week ago (1 children)

I have. Watched two beings play it. I sincerely hope the person(s) who made that game make more games.

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[–] pennomi@lemmy.world 105 points 1 week ago (13 children)

Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

[–] prole@lemmy.blahaj.zone 18 points 1 week ago

Not dissimilar to what happens with big studio films

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[–] mesamunefire@piefed.social 38 points 1 week ago

The indie scene is so much fun.

[–] eronth@lemmy.world 30 points 1 week ago (1 children)

Part of the issue is that AAA still hasn't learned how to manage and produce passion projects, which most great games are. They keep wanting to use what's working elsewhere with no regard for what makes sense in their own game.

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[–] ogmios@sh.itjust.works 25 points 1 week ago* (last edited 1 week ago) (2 children)

Weird people were forced out of the industry over the past decade or more, for reasons that have absolutely nothing to do with making games.

[–] mohab@piefed.social 21 points 1 week ago (3 children)

Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.

This won't stop unless infinite wealth hoarding is tackled by governments, if ever.

[–] ogmios@sh.itjust.works 9 points 1 week ago

You're not wrong. I still remember the day I picked up a newspaper and saw the headline "video games earn more than movies for the first time ever," and I immediately knew where the industry was headed. In retrospect, I was 100% correct.

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[–] Lojcs@lemm.ee 14 points 1 week ago

Next you'll tell me mainstream is not niche

[–] iAmTheTot@sh.itjust.works 11 points 1 week ago (5 children)
[–] ArmoredThirteen@lemmy.zip 5 points 1 week ago (2 children)

What if they meant there is the same number of weird people but they aren't as weird

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[–] samus12345@sh.itjust.works 4 points 1 week ago (1 children)

There're fewer weird people.

[–] iAmTheTot@sh.itjust.works 2 points 1 week ago (1 children)
[–] samus12345@sh.itjust.works 1 points 1 week ago

I wasn't saying you were wrong, just adding a further correction.

[–] atro_city@fedia.io 3 points 1 week ago (1 children)
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