this post was submitted on 28 Jun 2025
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Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I'm encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I'll need to beat the next glutrey after which I'm allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it's understandable what I'm looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there's a lot of fluff you can worry about in Skyrim, but the thing is you don't have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you're allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

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[–] CurlyWurlies4All@slrpnk.net 3 points 7 hours ago (1 children)

I discovered Prey (2017) a few years back. It is so my shit.

It's probably the worst named game of all time. It's essentially a sequel to System Shock 2 and Bioshock. Should have been called Xenoshock or something because it's generic name is nothing like the really original game underneath.

You are fully in the driver's seat, with a crazy amount of freedom in how you want to get from one section of the space station to the next.

The opening scene, once I discovered the reality behind the scenes, I was hooked.

[–] FooBarrington@lemmy.world 1 points 3 hours ago

It pissed me off when I went through the intro cutscene, and after jumping into the helicopter blades, it started the whole cutscene again.

[–] SkunkWorkz@lemmy.world 3 points 9 hours ago

Super Mario Bros Wonder. Probably all the Mario platformer games. Those games are mostly just pure gameplay. Sure there is fluff in the beginning to setup the story and setting but than it gets out of your way

[–] cyclingsnake@lemmy.zip 3 points 17 hours ago

Fahrenheit (2005)

[–] Denjin@lemmings.world 7 points 22 hours ago
[–] pinball_wizard@lemmy.zip 7 points 23 hours ago (1 children)

I haven't seen the Lego games mentioned here. (Lego Indian Jones, Lego Batman, etc.)

They tend to be story driven, and have excellent amounts of play-testing, resulting in an enjoyable playthrough that I've always been able to finish.

(Except Lego Dimensions, which was developed separately, and not to the same play-testing standards.)

[–] brygphilomena@lemmy.dbzer0.com 3 points 16 hours ago

Lego games are great for just putting on and playing. So very little intro tutorials and learning. They just are fun.

I'm in the same boat where I don't want anything that takes too long to get into. I don't have the time to learn complex mechanics anymore.

[–] EarMaster@lemmy.world 8 points 1 day ago

Titanfall 2 is a great shooter and story game. Don't bother with Titanfall 1 if you are only in for singleplayer as it is multiplayer only.

[–] pinball_wizard@lemmy.zip 5 points 23 hours ago (1 children)

I may have missed it, but Dave the Diver deserves a mention here.

Boss battles are very rare, and slow paced enough that I have not run into the dreaded "I understand the pattern but I lack the dexterity". (I often have this problem with other games.)

[–] chronicledmonocle@lemmy.world 3 points 23 hours ago

I second this, although some of the bosses can be quite a challenge.

[–] rowinxavier@lemmy.world 13 points 1 day ago

Legend of Zelda: A Link to the Past

I only finished it for the first time this year, after about 20 years of giving it a go, getting part way through, then forgetting about it. ADHD is evil. Still, it was fun, there were no long boring parts, nothing was grinding or luck based, and it felt really tight as an experience. Very well thought out, honestly I would consider it a masterpiece.

[–] zerofk@lemmy.zip 8 points 1 day ago

The Wolf Among Us, and I imagine other Telltale games (but that’s the only one I played so far). It felt a lot like Life is Strange in gameplay and storytelling, even though it’s also a lot different.

In a similar vein, point and click adventure games like The Whispered World, The Book of Unwritten Tales, or Syberia. The modern ones usually don’t have a failure state (as opposed to the infamous Sierra games), but unlike LiS you may get stuck on a puzzle.

[–] RexWrexWrecks@lemmy.world 3 points 1 day ago

Any of the Naughty Dog games fulfill this criteria, especially the Uncharted games. They are mostly linear, all about exploration and combat, and very little fluff.

Indiana Jones & The Great Circle is pretty good too. You don't unlock skills or abilities through experience but rather through finding books throughout the maps. The maps themselves are not too large and worth exploring.

[–] billbasher@lemmy.world 14 points 1 day ago

Dredge is a pretty unique one that I had a lot of fun with. Firewatch is good but short

[–] Sterile_Technique@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

If you liked Skyrim, check out Enderal - it's a total conversion mod, but in Steam as it's own game. It's much more linear than Skyrim - the world still feels open, but it's much more dense, and it's scaled more like a traditional RPG, so if you wander off the intended path too far, you'll get your ass beat by mobs that are much higher level than you.

Side quests are meh, with a notable exception of the Rhalata line, which is kind of like a combo of thieves guild and dark brotherhood. Main quest line is fucking wild.

If you skip the vast majority of side quests, you might have an issue with scaling, since you'll be missing out on all that xp. If you run into that and don't want to do the quests, just use the command console to cheat some in.

[–] lime@feddit.nu 54 points 2 days ago (15 children)

OUTER WILDS!

  • zero fluff. every piece of text and every setpiece is in service to the main story.
  • no gating. you can go everywhere from moment one.
  • no grinding. no combat at all, in fact.
  • no time pressure. it may seem like it, but don't worry.
  • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
  • it will make you cry
[–] Peter_Arbeitsloser@feddit.org 13 points 1 day ago (9 children)

I couldn't bring myself to finishing it because "the timer" stressed me so much :( I loved everything else about it so much.

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[–] swordgeek@lemmy.ca 24 points 1 day ago (2 children)

Portal I and II.

Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they've softened it, but don't know how much.

[–] Omegamanthethird@lemmy.world 5 points 1 day ago

I know Portal isn't a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP's question. Half-Life 2 and most of the Halo games come to mind.

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[–] carlossurf@lemmy.ca 4 points 1 day ago (1 children)

Just started playing the indiana jones game, for fans of the movies its a love letter to them and a great game

[–] Bieren@lemmy.world 2 points 1 day ago

One of the best games I’ve played in a while. Is it a technical masterpiece that will go down in history for anything, no. Is it fun af, yes. Can’t wait for the dlc.

[–] Schwim@lemmy.zip 40 points 2 days ago* (last edited 1 day ago) (4 children)

It sounds like you've found some games you like but are turned off of by some difficulty bottlenecks. If that's the case, considerWeMod. It's a trainer for a ton of games that allow you to "cheat" in singleplayer games(god mode, speed hacks, etc.)

I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.

[–] FenrirIII@lemmy.world 1 points 1 day ago

I love WeMod, been using it since it was created

[–] greybeard@feddit.online 20 points 2 days ago* (last edited 2 days ago) (2 children)

A neat feature in the new Death Stranding game is a "Pretend I Won" button on the death screen for bosses. It's nice when games recognize that skill checks can be a problem, and what makes some games fun for some users isn't being challenged.

It does, however, have a ton of fluff and filler.

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I really like the Ys games, and I think Y's Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you've been killing things properly along the way. I only had to grind for a few min for one boss, and that's back because I actively avoided the mobs and ended up underleveled.

Zelda games tend to also be really well designed, pretty much any will do.

[–] NaibofTabr@infosec.pub 25 points 2 days ago (6 children)

Live for the adventure, not the grind:

Journey (if you play one game on this list it should be this one)

Far: Lone Sails and the sequel Changing Tides

Jazzpunk

Master Reboot

Manifold Garden

Sable

Fract OSC

Chants of Sennar

The Red Strings Club

The Stanley Parable

Rime

Superliminal

Naissancee

Soul Axiom

Contrast

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[–] Tonava@sopuli.xyz 2 points 1 day ago

Have you tried sandbox-like games, or just games that basically have no story line? Or is the more "adventuring" type of gameplay the one you enjoy the most? Personally I seem to find most games kinda boring outside puzzlegames and sandbox-things, since the typical stuff always has at least some form of grinding and I don't really like fighting either.

[–] DickFiasco@sh.itjust.works 17 points 2 days ago (2 children)

Slightly old by now, but Portal and Portal 2 remain two of the best games I've ever played. Gameplay is intuitive and linear, and doesn't require grinding or building up resources. I thought the difficulty increased appropriately as well.

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[–] catty@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.

Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.

[–] bjoern_tantau@swg-empire.de 16 points 2 days ago (2 children)

Clair Obscur: Expedition 33 could be what you're looking for. The main story areas are significantly easier than all the side content.

You'll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?

But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.

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[–] Vinny_93@lemmy.world 17 points 2 days ago

I enjoyed the Star Wars Jedi games.

[–] captain_aggravated@sh.itjust.works 7 points 1 day ago (2 children)

Subnautica comes to mind. It's a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it's honestly an easy game.

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