i hope stability improves. I've been playing on nobara these past 2 weeks and it was fine until I got further into the game, now it crashes every few minutes.
Cyberpunk 2077
Everything Cyberpunk 2077
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holy crap. autodrive is what I wanted from the get go.
FSR 3.1 AND 4 support? This is great! I thought they had adandoned non-dlss players
IIRC FSR4 is 9000 series-only.
Darn. Wish it fixed the iconics that could become unobtainable.
Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler.
So, if I'm parsing this right, I can use it with dlss upscaler? Kinda wild. Nice to have the option, even if I'm not nescessarily going to use it. (Edit: my 3090 doesn't support dlss fakeframes). Anyway, gotta try it out and see how it do.
Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating.
got to wonder what's changed in there. I always dread these things.
Out of curiosity, what settings do you run on your 3090?
I followed this guide to try and optimize RT, and even ran a mod that hacked in FG3.1 (which I found pretty underwhelming TBH): https://www.nexusmods.com/games/cyberpunk2077/collections/lv4wpp
And… it’s way too slow, even with copious dlss and tons of tweaking. Most I can handle is just RT reflections with all the other settings off.
1440p, dlls transformer balanced, ultra all, rt high, path tracing off. Runs fairly stable 60 fps everywhere. Dogtown streets and the market street in the arena dip noticeably tho. (Edit: one or two niche options might be one step down from max)
Edit: other specs of my system are 5800x3d, 32gb ram. Atm running on linux, but I did run it for years on win10 on same hardware
I think my issue is I'm trying to push 4K. And I like pretty high averages. That's too much to ask, heh.
yea, 3090 sure won't do 4k rt in basically anything. I tried Cyberpunk on 4k (with the nvidia whatever resolution thingy which lets you use resolutions higher than native res), and cyberpunk basically was 30fps max on any settings. 1440p is a lot smoother ride.
Im gonna spend so much time with that Auto-Drive feature!
~~So I guess they nixed the plan to delay it? Obviously not a complaint, but surprised nonetheless.~~ edit: I got pulled into a timewarp I swear
It was supposed to come out a month ago.
Good grief did I seriously misread June as July when I read about it? ... Hoooly shit I did... wow.
No worries. You time traveled to the day it released.
Yes. That. It's certainly not that my brain is perfectly smooth and completely hollow. That would just be ridiculous.
Kinda underwhelmed. Yes, features are features, but these don't seem like a huge leap from a content perspective. My issue is they made this huge deal about it with memes and shit about 'hurr I got one more in me' but this isn't adding more missions or anything, just small things like vehicles. Which again, is fine, I just don't appreciate them building hype for it like it was some major content release.
Awesome! Guess I'll need to update all my mods tonight and wait a little bit for the core mods to update.
Wow this just made me realize I've never dipped into mods on this game. I've done like 4 vanilla playthrough at this point and never thought of it. Are there any amazing content mods that add to the game? Or are most cosmetic mods? Also do you have any 'must have' mods you'd recommend?
There's absolute bonkers amounts of cosmetic mods. Most body/clothing/chrome mods depend on other mods so I just don't bother, I like to keep it rather simple.
That said; there's few mods I do recommend:
- Flashlight! https://www.nexusmods.com/cyberpunk2077/mods/2913 - sometimes I do like to go explore in the dark areas and would like to see what's in there. It's very configurable (size, brightness, falloff, color...).
- Improved textures: https://www.nexusmods.com/cyberpunk2077/mods/7652 - some vanilla textures were oddly low res, this fixes that. It does require a bit more grunt from the system, but not too much.
- AGX colorspace LUT: https://www.nexusmods.com/cyberpunk2077/mods/11622 - for most abbreviations like "AGX" and "LUT" mean nothing, but tldr; slight color adjustment (subjectively) for the better. Doesn't impact performance.
But at the end of the day: only you know what you want with mods.
Worth noting that some mods require other mods, a notable one is CyberEngineTweaks (CET). CET will crash your game if you're not running a version specifically made for the version of the game you're using -> this means that every update, regardless of how minor, will break CET, which will make game crash on launch. The dev is generally quick to update, sometimes few hours after a patch drops, sometimes within a day or two. It's not the end of the day to wait a bit, imo.
Thanks for the type up and links! Definitely going to check these out.
I hated the moving skill check thing so went out of my way to put that mod in. Was super frustrating to be to low on a check and leave it to level and come back for the check to now have a higher requirement.