this post was submitted on 04 Dec 2023
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Finally some good news! I've been waiting for quite a while for such a ruling.

Edit: Seems this cites an article from 2012, I didn't notice that (and it's still news to me). Though there's still hope that it'll happen, EU is slow, but usually eventually gets shit done.

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[–] Chewy7324@discuss.tchncs.de 81 points 11 months ago

This article is based on an article from Eurogamer in 2012 [1].

There're more recent similar rulings like in France in 2019 [2], but Valve already appealed. It will take many years until there's a final decision.

[1] https://www.eurogamer.net/eu-rules-publishers-cannot-stop-you-reselling-your-downloaded-games

[2] https://www.tomshardware.com/news/valve-steam-resell-games-ban-france-eu,40438.html

[–] AdellcomdoisL@beehaw.org 58 points 11 months ago (1 children)

This is an 11 year old article, so hardly "news"

[–] Slimy_hog@programming.dev 8 points 11 months ago* (last edited 11 months ago) (1 children)

Published 10:20, 04 December 2023 GMT

???

[–] key@lemmy.keychat.org 49 points 11 months ago

Click through to the real article, not the reblog

News by Wesley Yin-Poole Contributor

Updated on 3 Jul 2012

[–] GammaGames@beehaw.org 29 points 11 months ago (1 children)

Interesting! I wonder how/if platforms will implement this, maybe my backlog will finally make me some money 😆

[–] cyborganism@lemmy.ca 7 points 11 months ago

Right??? There's lots of games I own that I played through once or twice and will probably never play again. I was hoping something like this would come along someday.

[–] noctisatrae@beehaw.org 28 points 11 months ago (3 children)

Please Valve, be the first to implement a market for the players on Steam, and once again you’ll be the pioneer that everyone tries to copy.

[–] Schadrach@lemmy.sdf.org 6 points 11 months ago

They literally just need to add a way to "repackage" a game from your library into an inventory item and then they could use the Marketplace they already have

[–] Pfalkingham@lemdro.id 3 points 11 months ago

Greenmangaming was doing this a decade ago. Steam wouldn't be the first,but it might be the one to get it to stick.

(Ironically, it was predominantly steam games at first that couldn't be traded on GMG)

[–] Dazawassa@programming.dev 3 points 11 months ago

It would be cool but they probably wouldn't pay money directly to your bank on sale. It would still be locked to Steam. Wish valve let you transfer money out.

[–] Shayeta@feddit.de 23 points 11 months ago

WELL, good thing for Steam and others they sell "perpetual limited licenses" of games instead of "digital copies".

[–] drjkl@programming.dev 19 points 11 months ago (1 children)

Need someone who knows more about EU law to chime in here: does this mean valve et al will be forced to implement a way for users to resell/transfer games to other users?

[–] M137@lemm.ee 21 points 11 months ago (1 children)

As others have pointed out, the original article is from 2012, and even with similar rulings in EU countries more recently, it will take years before we see any result of this.

But I think the ultimate answer to your question here is: yes, that would become a thing.

But there is so much to this that makes it hard to predict how good it would be. Who decides the price? What rules will there be on when and how you can resell?

[–] ryannathans@aussie.zone 6 points 11 months ago* (last edited 11 months ago) (2 children)

NFT game licences turn digital game sales into used game trading like you'd find at gamestop - except still being equivalent/identical to brand new purchases

[–] barsoap@lemm.ee 8 points 11 months ago (10 children)

Yep tradable licenses is about the only thing NFTs are actually good for.

[–] AndrasKrigare@beehaw.org 2 points 11 months ago (1 children)

Not really, though. NFTs only benefit is to distribute trust/authority. In this case there still needs to be some central authority who will actually honor it and provide the game at the end (either Steam or the game's creator or something else). It is far more energy efficient for that central authority to also track who has what without performing useless work.

[–] barsoap@lemm.ee 2 points 11 months ago (1 children)

Steam or the creator shouldn't be a central authority: If you have a game on steam and want to sell it to someone and they then activate in on epic, that should be possible. There should be zero influence from those parties over what happens with the NFT. It would also be legal, at least over here, to procure an erm backup copy from somewhere if you have such an NFT. And the NFT can live on after the original minter (presumably the publisher) went out of business. Say, GOG or archive.org could offer a service where the gamer pays a small fee and they can download binaries+emulation environment for those abandoned NFTs.

Neither the publisher nor the original store have any legal standing preventing any of this because exhaustion. Which is also why you can get Windows keys for dirt-cheap in e.g. Germany: There's a small cottage industry buying up volume licenses at bankruptcy proceedings and then sell them on, unbundled. Microsoft can do exactly as much about it as Coca-Cola can stop you from selling individual cans from a sixpack.

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[–] SenorBolsa@beehaw.org 2 points 11 months ago* (last edited 11 months ago) (1 children)

Why bother with NFTs? every storefront already has a licensing system, the only benefit I could see is being able to move it from storefront to storefront, but they will never go for that. Even then it could be done much more efficiently other ways.

[–] ryannathans@aussie.zone 1 points 11 months ago* (last edited 11 months ago)

Direct trading of games between individuals. Not locked into one market that could shut down. EA and Steam sell the same game. EA wouldn't let valve have a monopoly on used game trades

[–] AceFuzzLord@lemm.ee 13 points 11 months ago

Wouldn't surprise me if, assuming this actually comes to fruition, certain game stores such as epic or any of the non-Steam/GoG stores end up implementing the selling of your digital games in the most absolute abhorrent ways imaginable. Things like making the service to sell your games on their shops run at a snails pace, being forced into a profit cut because you use their service, or just flat out editing your account to make you break ToS and then deleting your account.

[–] Murvel@lemm.ee 11 points 11 months ago* (last edited 11 months ago)

A) Article isn't available

B) Before the garbage article was taken down, all it did was source an eurogamer article from 2012 when the law changes first where made

C) y'all wasting your time

[–] savvywolf@pawb.social 9 points 11 months ago (5 children)

I'm not sure how to feel about this, to be honest.

I don't have any serious plans or anything, but I do want to dabble in a bit of gamedev. Nothing major, just like an RPG or something that I put on Steam for like $5. I imagine there's a lot of people who take bets on their future by releasing games that cost $10 or $20.

Why would anyone pay full price for games if you could get them from a trading platform for like 75%? I bet there's a lot of people that would buy my game, play through it once and then sell it for maybe $4. And others who thinks anytime that pays full price for a game is an idiot.

Indie Devs would have to rise prices, perhaps drastically, to cover the lost revenue here. This would also put an end to Steam sales, because the instant you put your game on sale it sets the price for it in third party markets.

What about bigger games like BG3? What's stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

I'm personally against DRM and don't want to release a game with it, but the fact that this lowers the bar to piracy so much may force my hand.

I honestly believe this could spell the end of the indie gaming scene.

[–] Astaroth@lemm.ee 12 points 11 months ago

same reason why people buy games even though they can pirate them to get them for free

[–] KrokanteBamischijf@feddit.nl 8 points 11 months ago

For this to become a serious issue a couple of conditions need to be met:

  • there has to be enough second hand supply to meet demand and keep prices low.
  • ...which means lots of people need to circulate their games.
  • ...which means they didn't like your game enough to want to keep it in their collection for replayability
  • ...which means you made an unremarkable game

Now, given the fact that I have full confidence in your ability to create something worthwhile (because you would do so from passion), this cycle will likely be broken at some point.

There's also the other option where people will circulate their second hand games with the knowledge they'll be able to buy back another copy somewhere down the road.

But yes, you're right that this will bring a new factor to the gaming industry that everyone has to take into account. Keep in mind that your financial security in the indie gaming sector is fully dependant on wether you develop something worthwhile. You are in no way entitled to be able to make a living from publishing games regardless of their quality. Which is the beauty of the indie games segment: the more love and care you put into your game, the bigger the chances are that it'll be a success.

[–] Appoxo@lemmy.dbzer0.com 4 points 11 months ago

What about bigger games like BG3? What's stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

GOG literally exists and yet gamers still buy it on Steam.
If steam implements it, it may be more accessible and thus make it more relevant but as of now, nothing would really change.

[–] Blackmist@feddit.uk 3 points 11 months ago

I've no doubt that Steam, PSN, etc can avoid complying with the spirit of the law on this, but the writing is on the wall as far as subscription services go.

Since I got my PS5 just over a year ago, I own 2 games for it. GoW Ragnarok that came with it, and BG3 that was only available digitally. PS+ has provided all the rest. I've spent the last week playing Teardown which is great. If this law actually happens, then all devs, not just indie ones, will be relying on game subscription service revenue.

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[–] Magnus@lemmy.dbzer0.com 7 points 11 months ago (2 children)

Locked credits to steam and they take a big cut.

[–] mp3@lemmy.ca 6 points 11 months ago

Better than nothing I suppose..

[–] Thavron@lemmy.ca 3 points 11 months ago

Fine by me.

[–] Hirom@beehaw.org 4 points 11 months ago* (last edited 11 months ago)

Please enforce this for console games as well. Digical games and DLCs are typically more expensive than both new and used physical games. Physical games prices usually decrease few months after release, digital one rarely do.

It's obvious that vendors rely on digital restriction (aka DRMs) to kill the used market and sell older games at higher price. I'm avoiding digital games and DLC because of this, and I'm reluctant to buy a new console given the hard push toward digital games and attempts to kill the used market.

[–] darkmorsa@lemmy.dbzer0.com 3 points 11 months ago (1 children)

If this really happens I'd get to "clean" my steam library

[–] SamXavia@kbin.run 2 points 11 months ago

I'd get to sell my PlayStation & Xbox Inventories to purchase more games on Steam <3

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