this post was submitted on 25 Nov 2025
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[–] Atomic@sh.itjust.works 2 points 2 days ago

I skimmed through this, and some other stories from the same "news author". Either the author, Matt Wales, is actually bipolar and needs to seek treatment, or he just angles his articles about the given topic based on whichever third party threw him some chump change to buy a coffee.

I've never seen someone be so anti-steam, and pro-steam at the same time. One article is praising steam as the best thing that happened to humanity, the next one is talking about how terrible they are and how much they just want to censor games and kill studios they don't like.

One article is praising Nintendo as the greatest gaming company ever, and the next is talking about how evil they are regarding the palworld lawsuit.

I know publications have their bias, but at least most of them are somewhat consistent in their bias....

I did find this comment under one of his articles regarding this game. (Yes, he's made three articles about this game, one after the other), and I thought it summed up my short experience with eurogamer. (most other comments were very anti-steam, but that's to be expected since everyone else that threw up in their mouths quickly clicked off the article)

Deejay#4435 1 day, 10 hours ago

15 years ago, Steam was a curated walled garden. Every game was manually approved for sale, and if they didn't like your game and didn't think it was good enough, then you didn't get to sell on there. It was gutting when my game was sold on XBLIG, GOG, Green Man Gaming, and some other stores that I can't remember, but Steam just gave us a flat-out "no".

To be fair, the game was pretty crap (Eurogamer gave it an 8/10).

[–] KaChilde@sh.itjust.works 75 points 4 days ago

It really feels like some important piece of information is missing from this article. The whole thing is just the dramatised opinions of the guy who’s game got banned, and it’s clear that he thinks very highly of himself:

And while Horses won't be launching on consoles due to porting costs, Pietro says the console makers who've seen Horses have said they'd be "happy to have the game on [their] platform"

"We had multiple publishers actively coming to us," explains Pietro, "and be like, 'Hey, we want to make this game.'"

Looking at the game trailer and stills, I do not believe that this game was the talk of console-town or a publishing darling. It’s a rough as hell indie game about abusing humans with intentionally sexual imagery (I don’t believe him when he says the game is not sexual either, the trailer features people dressed as horses, followed by a shot of real-life horses fucking). If the game was so beloved by consoles, you would think that the “world’s best indie studio” could scrape together a few investors to pay for porting. Their other games have console releases. Where’s the love for the horse themed snuff game on Switch 2?

This is a misleading article implying that the poor devs have had their game ripped from them:

And nearly 18 months on, the studio still isn't certain what triggered the ban.

Except Valve explained in their response:

we found that this title features themes, imagery, or descriptions that we won't distribute. Regardless of a developer's intentions with their product, we will not distribute content that appears, in our judgment, to depict sexual conduct involving a minor. While every product submitted is unique, if your product features this representation—even in a subtle way that could be defined as a 'grey area'—it will be rejected by Steam.

Your game crossed lines that Valve has decided are too far for them. You changed the girl into a woman in later builds, but the application YOU submitted showed that there was consideration made in putting a small child into your horse-bdsm-murder game in a sexually suggestive manner. Valve cannot confirm that the rest of your game isn’t going to steer back in that direction, and has made a choice based on the information they have. They do not owe every dev a personalised response when their game is banned for exploiting minors.

The game is going to be on GoG, Epic, Humble, and Itch.io. This dev is chucking a public tanty because he’s not allowed on Steam. This is 100% just a marketing ploy to drum up sympathy and push sales on other storefronts. No doubt a future trailer will contain the phrase “The game that was too scary for Steam is now available on Epic!” or some such.

[–] woelkchen@lemmy.world 79 points 4 days ago (2 children)

In the early build reviewed by Valve, day six featured a scene in which a man and his young daughter visit the farm. The daughter wants to ride one of the horses, resulting in an interactive dialogue sequence where the girl rides on the shoulders of a naked "horse" while it's led by the player.

Young girl interacts with naked man and you saw no problem with it...

"The scene is not sexual in any way,"

Maybe not to you but that doesn't change the content of what you submitted to Valve.

the young character was changed into a twenty-something woman. "Both to avoid the juxtaposition," it explains, "and more importantly because the dialogue delivered in that scene, which deals with the societal structure in the world of Horses, works much better when delivered by an older character."

Cool, the review build still featured a young girl riding a naked man and you thought that was a great idea...

[–] slimerancher@lemmy.world 55 points 4 days ago (2 children)

I came in to read what caused Valve's fall from grace, but nope, still the good guy.

[–] Pika@sh.itjust.works 11 points 4 days ago* (last edited 4 days ago) (2 children)

I have to disagree to be honest. Not because I think that they should allow a naked guy with a young girl(gross), but because in the time that it took for steam to review the game and give a verdict, they had already changed it on their own to be a different model.

For them to refuse re-submission of the game is pretty dumb, considering that the offending content(if that is what it was) had already been fixed in the release build and steam was operating under old information.

If they haden't already changed it for the release candidate I would be fully on board, but clearly they saw wrong in it as well which was why they had changed it prior to steams decision.

Steam forced an early release build of the game way earlier than they normally asked for, which meant it was exactly that, a pre-release build, meaning it had not gone through the proper channels for vetting or checking to make sure that what they wanted to publish was a final product. Then when requested for a review of the actual final build, steam refused. This combined with the fact that the only storefront that blocked the release was steam, I definitely think steam is the bad guy here.

BEING SAID, this might not be the reason anyway, reading the struggles of this games development process, steam had already posted concern about the live action portions of the game, so I'm expecting it might have been a combination of the nudity aspect of the game (even if not intended to arouse) and the live action portions. I assume steam was already looking for a reason to block this release, and when they were given one they just went with it.

[–] markz@suppo.fi 11 points 4 days ago* (last edited 4 days ago)

That's the one of the very few things in the devs' favor imo, that Valve took too long to let them know. It's impossible to say if it took that long review because of csam reasons or normal reasons, or if they just sat with the notice for a while, doing nothing, though.

[–] Ashtear@piefed.social 5 points 4 days ago (1 children)

It's also far from the first time Steam's content review process has stirred up controversy--even before Collective Shout--which is ultimately the reason why this is getting so much run in games media right now. At some point Steam has to get their shit together, start hiring people, and revamp their scattershot content review system before they get on the wrong side of an incident by either letting something through that stirs up a shitstorm and Congress gets involved, or pissing off the wrong publisher and having the ESA come down on them.

That said, I don't think this particular game is the horse to back for this effort, so to speak.

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[–] PiraHxCx@lemmy.ml 8 points 4 days ago (2 children)
[–] slimerancher@lemmy.world 34 points 4 days ago

I believe so, except in review build it was a minor who was riding it, and we don't know what else was there in the "interactive dialogue sequence"

[–] markz@suppo.fi 25 points 4 days ago

That's what they changed it to, after the damage was done.

They first submitted a build with a child riding the naked horse-man, which is probably what flagged it for good.

[–] markz@suppo.fi 25 points 4 days ago* (last edited 4 days ago)

The dude acts clueless and said that someone was probably "having a bad day" and banned it just because fuckem, but this sounds like a more likely reason.

[–] psx_crab@lemmy.zip 42 points 4 days ago (1 children)

You might not immediately recognise the name Santa Ragione, but the independent Italian studio has been creating boundary pushing, award-winning games for over a decade and a half now.

Award winning, best indie game studio yet the name is unrecognisable...? It's pretty fishy just from the beginning of the article. I checked their game, some are not well received, and their latest game have only 92 reviews on Steam. Not good, seems like the studio is already on their way out and he believe Horses gonna save the studio.

But if you look at the game

https://youtu.be/JYewjNYxV-8

It's an asset flip niche horror game, it's not gonna save the studio. So what left is the dev trying to spin a sob story to hopefully rile up the anti-steam crowd to get some pity sales.

[–] nasi_goreng@lemmy.zip 6 points 4 days ago (1 children)

Their previous game seems like a proper hand-drawn stuff https://www.youtube.com/watch?v=UqDalFNDdAw

[–] psx_crab@lemmy.zip 8 points 4 days ago

Saturnalia also looks pretty good tbh. Maybe this is what they mean by having external party joining the porject instead of having people inhouse doing the work.

As Pietro puts it, Santa Ragione operates "more like a film production studio, where people kind of come together for a project rather than being there all the time", often from fields outside video games. Saturnalia's art director, Marta Gabas, for instance, is a film and theatre set designer who had never made a game before.

The visual is significantly different between game, and this new one in particular feels like they run out of money and have to use bought asset to stitch together a game with no visual coherent. Gamedev is a very risky business and they seems to be on the way out anyway.

[–] QuantumTickle@lemmy.zip 46 points 4 days ago (2 children)

I have definitely noticed an uptick in the number of articles attacking Steam. I find all of them to be a little over blown.

[–] theunknownmuncher@lemmy.world 34 points 4 days ago (1 children)

Valve hate is very fashionable right now. Get ready to hear endless moaning over the Steam Machine from people who never would have bought it regardless.

[–] artyom@piefed.social 9 points 4 days ago

I'm not going to buy it but I think it's awesome 😃

[–] imetators@lemmy.dbzer0.com 10 points 3 days ago* (last edited 3 days ago)

Gonna put my tinfoil hat on.

Valve announced bunch of new hardware that, from the looks of it, will blew up the gaming market and make some major changes in how and on which OS games are going to be played. Microsoft, with dominant OS market and a long-run reputation of a gaming OS, going to suffer some losses(probably not so huge). They got money to burn and they begin to dig shit on Valve. First - research vessel for 500mil. Now completely bullshit article about a "GODLIKE INDIE DEV" that is so good that not many heard about it, suddenly getting their game banned for (imo) a fair reason.

I legit expect more dirt to surface in near future. But so far "the dirt" is weak AF

[–] imetators@lemmy.dbzer0.com 19 points 4 days ago

one of the world's best indie studios

How this metric is measured? They have a handful of games that are nothing compared to tons of other indie devs on the market. Calling them "One of World's best" seems misleading.

[–] gustofwind@lemmy.world 35 points 4 days ago

Well this guy seems totally full of shit. Might be time to flush

[–] theunknownmuncher@lemmy.world 31 points 4 days ago* (last edited 4 days ago) (1 children)

one of the world's best indie studios

Never heard of them, nothing of value lost

Genuinely do not care about your horror-bandwagon pedo ponyplay game. Valve has made the right call, and I can't blame them for not wanting to become a pedo bar. Roblox can keep that title.

[–] woelkchen@lemmy.world 7 points 4 days ago (1 children)

Never heard of them, nothing of value lost

Me neither but popular doesn't necessarily good or unknown doesn't mean bad but to first come up with a scene of a young girl riding a naked man, then to model this, and in al that time not thinking that this depiction is seriously fucked up (they only changed this scene later because the scene “works much better when delivered by an older character.”

[–] theunknownmuncher@lemmy.world 8 points 4 days ago

world's best

LOL sure being unknown doesn't mean bad. It does mean not one of the world's best, though.

[–] MolochAlter@lemmy.world 20 points 4 days ago

Of course it was Santa Ragione.

Met one of the founders years ago, acted like he had discovered the wheel and hot water himself when all he did was come up with Mirrormoon, which while good is anything but the smash hit he was pretending it was, it just happened to be the most successful italian indie game at the time of, like maybe 3 of them?

These guys are pathologically auteur, and from everything I've seen of them, think they're way smarter than they actually are.

[–] mavu@discuss.tchncs.de 15 points 4 days ago

I understand that this is a problem for the studio, but no one would expect Disney to distribute a David Cronenberg movie.

Steam is THE mainstream distribution platform for games, and for that they are already pretty open for weird shit.

It's this weird american free speech thing only for video games: "I'm allowed to make it so you have to sell it!". No?

[–] EvilBit@lemmy.world 15 points 4 days ago (2 children)

I think I read a different article because there are some key factors here:

  1. (not super important but overlooked here) The “horse” is a woman
  2. (definitely important) The scene was only an unfinished scene still being worked out
  3. Valve has given no recourse or appeals process despite good faith efforts

I’m not trying to trash Valve, and FUCK child abuse, but I definitely think Valve should have handled this more fairly. Given the established premise of the game, I don’t think the existence of that scene in an unfinished state was a move consistent with “hey let’s make a pedo game”.

[–] snooggums@piefed.world 20 points 4 days ago (1 children)

Eh, if steam saw some of the content as involving a minor and they are sick of dealing with games trying to toe the line before and likely after release I could see them defaulting to a no do overs policy. Especially if the game dev doesn't sell enough games to make the potential legal hassle necessary.

It would be far better if they pointed out what they are using for criteria for sure and allow at least one do over in case of a misunderstanding though.

[–] EvilBit@lemmy.world 9 points 4 days ago (1 children)

Right. I’m not saying anything like “Steam must allow all content because free speech” - I’m just saying if someone is trying to make a game with complex or even weird themes, Valve should at least participate in a conversation instead of dealing out irrevocable absolute judgments based on content that isn’t even finished.

[–] snooggums@piefed.world 20 points 4 days ago

After reading a couple more articles I get the strong feeling that steam/valve'a early communication about concerns with the live actor portions likely did convey what they had issues with and the dev is trying to be coy about it by speculating on a scene that magically works better with a young adult. I'm leaning towards them making the change because of expecting the other storefronts to have the same issues.

So they kind of did get more than one chance, but they are focused on the one with the rejection.

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[–] Feyd@programming.dev 14 points 4 days ago (1 children)

Feels like some key piece of information is omitted here tbh

[–] woelkchen@lemmy.world 6 points 4 days ago (1 children)

Feels like some key piece of information is omitted here tbh

You mean the key information im the middle of the article that I quoted in a comment 15 minutes before yours?

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[–] drdiddlybadger@pawb.social 10 points 4 days ago

I hate to say it but I perfectly understand why Valve wouldn't want to carry this particular title. Sucks for the makers honestly but what they're trying to convey may be best served someplace else anyway.

[–] mindbleach@sh.itjust.works 6 points 4 days ago

You might not immediately recognise the name Santa Ragione

Because you clickbait vultures don't use proper nouns in your goddamn headlines?

[–] carotte@lemmy.blahaj.zone 7 points 4 days ago* (last edited 4 days ago) (20 children)

i think we’re missing the forest for the trees here by arguing wether valve should’ve allowed the game or not.

the fact that valve is in such a dominant position that them refusing to sell a game can mean not only the game’s failure, but the shutdown of the studio making it, is a big problem. and it’s not just this game, after the payment processor affair, VILE: Exhumed (a game about sexual assault, among other things) was banned from steam (for being about sexual assault), before it could even release

game devs shouldn’t have to rely on just one vendor’s approval to sell their stuff, it’s an unhealthy ecosystem.

[–] CileTheSane@lemmy.ca 14 points 4 days ago (17 children)

the fact that valve is in such a dominant position that them refusing to sell a game can mean not only the game’s failure, but the shutdown of the studio making it,

There are games exclusive to Epic that do just fine. There are games on itch and GoG that are doing just fine.

If Steam not hosting your game causes your studio to shut down, it's not because Steam is being some unreasonable gatekeeper. It's because you're making something that there isn't any market for, or so little of a market that your only hope is to get it visible to as many people as possible so the tiny fraction of them that are interested can keep you afloat.

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[–] testfactor@lemmy.world 15 points 4 days ago (4 children)

But this game is getting distribution through GoG and about a half dozen other platforms listed in the article.

Do most people game through steam? Yes. But centralization of the marketplace isn't necessarily a bad thing. There's a reason why people complain when they have to use other game stores an launchers. It's the "I have 50 different streaming services" problem.

If Steam starts abusing that market position, then yes, we should care about that and they should suffer backlash. Which makes the question of "did they do the right thing here," very much relevant.

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[–] psx_crab@lemmy.zip 7 points 4 days ago

But then the issue is not because Valve is vicious company that kill competitor, it's because the competitor keep shooting themselves. It's like Luigi keep wining by doing nothing. What do you expect Valve to do?

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