this post was submitted on 13 Dec 2025
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[–] Kaput@lemmy.world 53 points 1 week ago* (last edited 1 week ago) (1 children)
[–] sundray@lemmus.org 8 points 1 week ago

It looks rather plane as well.

[–] certified_expert@lemmy.world 27 points 1 week ago (1 children)

People suggesting Z don't get it. They are 2D.

[–] Tattorack@lemmy.world 3 points 1 week ago (1 children)

Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V

[–] dubyakay@lemmy.ca 1 points 1 week ago

You are. What you see is what you get.

[–] palordrolap@fedia.io 15 points 1 week ago (3 children)

I've always preferred Z for vertical. And that's as someone who occasionally plays a popular game that uses Y.

[–] otacon239@lemmy.world 13 points 1 week ago

This comic is 2D. No Z axis in their universe.

[–] KSPAtlas@sopuli.xyz 4 points 1 week ago (1 children)

Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

[–] TootSweet@lemmy.world 1 points 1 week ago

Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

I dunno. Z as up always felt more intuitive to me. It's just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

[–] brsrklf@jlai.lu 3 points 1 week ago (1 children)
[–] starik@lemmy.zip 8 points 1 week ago (1 children)

Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!

[–] CmdrShepard49@sh.itjust.works 3 points 1 week ago

I'd like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.

[–] morto@piefed.social 13 points 1 week ago* (last edited 1 week ago) (2 children)

"I'm also terrified of the axis"
Random person during ww2

[–] maximumbird@lemmy.world 10 points 1 week ago (1 children)

As a machinist currently running a mill Z is vertical

[–] BanMe@lemmy.world 4 points 1 week ago

Z should be vertical relevant to gravity and I think we can all agree without further discourse

[–] Tattorack@lemmy.world 6 points 1 week ago

I'm a Blender3D user. The vertical axis for me is Z. :V

[–] LemmyKnowsBest@lemmy.world 4 points 1 week ago
[–] expatriado@lemmy.world 4 points 1 week ago

it's the axis of evil

Cute comic dad.

[–] cazssiew@lemmy.world 2 points 1 week ago

This is making me notice that I wouldn't say why and y the same: I'd say 'why?' with a descending tone, and 'y?' with a rising tone. I think the difference comes down to whether I'm asking for an explanation or for clarification. I don't think I'd ever paid attention to that kind of distinction in speech before.

[–] logicbomb@lemmy.world 1 points 1 week ago

If he's actually afraid of the axis, then he's in trouble because the axis is always there, even if he's not moving along the axis.