this post was submitted on 17 Dec 2023
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Linux Gaming

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[–] pelya@lemmy.world 23 points 9 months ago (1 children)

With such a headline, I'm going to believe they have removed usleep(10000) from the frame rendering code.

[–] GustavoM@lemmy.world 5 points 9 months ago

Nah, they reduced its If { else if sequences.

[–] shadoh@lemmy.world 7 points 9 months ago (1 children)

According to the commit, they enabled loop unrolling? Im not that experienced with reading this stuff, but if I had to guess, I'd say that'd be what did it

[–] sugar_in_your_tea@sh.itjust.works 6 points 9 months ago (1 children)

Yup, that's the one line change, enabling loop unrolling.

[–] ichbinjasokreativ@lemmy.world 1 points 7 months ago

loop-unrolling.enable()

[–] LiveLM@lemmy.zip 4 points 9 months ago* (last edited 9 months ago)

Honestly, the Talos Principle Vulkan implementation feels so broken/underbaked I'm surprised anyone's testing new drivers with it

[–] noodlejetski@lemm.ee 1 points 9 months ago

now let's see whether the next patch bumps it to 27 or 36 fps!