I tried to play it again recently and basically had to force myself to get past the first kingdom.
This was Nintendos era of let’s make everything for babies. All the games were petty basic and bland.
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I tried to play it again recently and basically had to force myself to get past the first kingdom.
This was Nintendos era of let’s make everything for babies. All the games were petty basic and bland.
This was Nintendos era of let’s make everything for babies.
Pretty sure that's still the case.
It is very paint by numbers. I am happy that they are at least doing more Unique levels now. Like the painted level from Mario U, or the singing Parana plants in Wonder.
I remember at the time that this released, just having a decent 2d platformer on the DS felt like a novelty. No, it doesn't do anything special or super interesting, but as someone that wasn't exposed to the older NES/SNES games really, this was a good introduction to the series at the time (which was admittedly completely overshadowed by Mario 64 DS around the same time).
Out of all the NSMB games, I think the original Wii release is probably the best one IMO.
I had the Mario Advance games, plus Mario Deluxe on GBC. For me it was a natural step with a modern feel. Personally I prefer Mario U, mostly for the rare levels with the unique aesthetics.
Was there a 2D Mario that let you play the main game in couch co-op? I remember that being what made this so much for for us. Two people trying to coordinate through the levels added an extra layer and challenge of sorts that was a lot of fun.
New Super Mario Wii, New Super Mario U and Wonder all has couch co-op.
Before then it was taking turns