this post was submitted on 27 Jan 2026
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[–] deliriousdreams@fedia.io 45 points 4 days ago (3 children)

This BS again. "In exchange for selling Steam Keys of your game on the internet (using steam as the vendor for your game), you, the developer agree to sell those steam keys at the cheapest price you offer. Steam doesn't set the price, takes the same cut from each key sold as almost every other platform including Nintendo, Epic, PS, Xbox, and GOG.

So I am struggling to understand what is anti-competitve about this.

https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/09/GameRetailerCuts_infographic-1.png

https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-the-industry-standard

[–] tb_@lemmy.world 8 points 3 days ago* (last edited 3 days ago) (2 children)

takes the same cut from each key sold as every other platform

That is just blatantly wrong. Steam takes 30%, Epic takes 12% after the first $1M.

[–] atrielienz@lemmy.world 3 points 2 days ago

I just wanted to point out that from the article they linked Valves cut of profits also drop by a certain amount per game sold.

And Epic also notoriously reduced their cut of profits under 1 million just last year.

After $10 million in sales through Steam, Valve’s cut drops to 25% on all new sales, and drops again to 20% on sales after $50 million.

I agree with you though.

[–] deliriousdreams@fedia.io 4 points 3 days ago

*"almost" *. missed a word. Will update the comment.

[–] theparadox@lemmy.world 4 points 4 days ago* (last edited 3 days ago) (1 children)

The practice I've found the most concerning is the alleged "most-favored nation" clause/provision in the Steam Distribution Agreement. I haven't been able to actually find the actual Steam Distribution Agreement anywhere, which itself is concerning. I just see it mentioned alongside an NDA that must be signed.

The MFN basically requires that Valve never be undercut in any way, whether or not the game is distributed elsewhere using a Steam Key or not.

No discount. No bonus content. No perks. Steam key or direct download from your own website without any involvement of Valve whatsoever - it doesn't matter.

Edit: It seems it was not explicit in the agreement regarding non-key sales, but allegedly threatened and possibly enforced in practice.

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game "Overgrowth" at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.

But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning their commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.

https://www.wolfire.com/blog/2021/05/Regarding-the-Valve-class-action/

[–] deliriousdreams@fedia.io 11 points 4 days ago (1 children)

Where did you get this information?

I have never seen and nobody has ever ~~provided~~ proven that Steam requires price parity for electronic game keys or physical copies that are not steam keys.

As far as I understand it, Steam only requires that you sell your game for the same price on other marketplaces if you're selling Steam keys. If you're selling a non-Steam license then you don't have to match prices at all and can sell for cheaper on Epic, Itch, GoG, etc.

https://partner.steamgames.com/doc/features/keys#3

I also want to point out that I believe if you sell steam keys anywhere else except the steam platform you get to keep 100% of those sales. Steam only takes a 30% cut from steam key sales sold on their own store front.

[–] theparadox@lemmy.world 3 points 3 days ago (1 children)

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game "Overgrowth" at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.

But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning their commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.

https://www.wolfire.com/blog/2021/05/Regarding-the-Valve-class-action/

It seems it was not explicit in the agreement regarding non-key sales, but allegedly threatened and possibly enforced in practice.

[–] deliriousdreams@fedia.io 3 points 3 days ago (1 children)

Yep. I read the original statement from the original game dev that sued. Their lawsuit was unsuccessful and they decided to refile it as a class action as a result. Which is why in my original comment I said "This BS again", and "This has been alleged before".

Still it seems like no other devs are actually alleging this except 1-2 others. Out of thousands of game devs. Seems suspect.

[–] Nibodhika@lemmy.world 3 points 2 days ago

Plus all of those games are still on steam, so no actual action was taken against them, one support person possibly misunderstood the question thinking he was selling steam keys and answered with incorrect information. I would get it if the game had been removed and that's why they were suing, and in that case I would be with them, but that's not the case. And Overgrowth is an old enough game that they could realistically risk it since there's very likely not that many new sells happening.