this post was submitted on 27 Jan 2026
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These fees are 30% cut of profits per game key sold, not and extra fee on top of that. So selling the steam key costs the same amount and nets about the same profit as selling a PlayStation or Nintendo key.
Literally every other online store (Epic, GOG, Xbox, PlayStation, ...) does the exact same thing when it comes to both game keys and DLCs. Seems frivolous on that point at least.
This has been alleged before. And it was a nothing burger then. There's a whole pictograph floating around comparing the cut that other game sale platforms take and I think only like 2 of them take a smaller than 30% cut.
This compares physical games to electronic keys, and that's also a nothing burger. The cost will be higher with those on the manufacturing side because of the cost of materials to make the physical copies, the logistics of delivery to retailers, and the cost of manufacturing them.
Steam isn't a monopoly. You keep using that word but it has a very finite legal definition. That definition provides that through practices of the company that are anti-consumer or anti-competitve, or both, the company retains a significant majority of the market share.
So again I'm not even suggesting that these devs leave steam. But the crux of the matter is that they want to use steam keys on other store fronts etc and don't want to pay steam 30% for the use of those steam keys. They can use a different store front with a different store front's game keys and still provide steam keys through steam. They are not required to use steam keys on their own website or other digital store fronts.
You also aren't required to launch games from or use steam for anything except downloading the game. You can launch them, update them, modify them, etc without even having steam running.
As I said before, DLC being tied to the store front that supplied the key makes sense and is a normal standard business practice.
If what you allege is true then literally no exclusive games on the Epic store could every be made available on steam (after the exclusivity contracted time ends), because I think what you're trying to suggest is that Steam (through confidential agreement) is forcing these devs to only provide steam keys. Which is a pretty bogus claim.
You’re missing the point.
Valve can’t enforce prices across other store by mandating they can’t be cheaper because they’re a monopolist. If this part of their agreement is true then they are out of the line, in breach of law, and should be punished. Being a monopoly isn’t illegal, how Valve got there doesn’t matter. Their behaviour as a monopolist matters. It’s literally the law in most civilised countries and those laws come from the times when people didn’t simp for monopolies.
Valve can for the keys that they provide. The keys they provide are free. Their agreement only is valid for Steam Keys. Those are freely generated Steam licenses of the game for the game dev to sell on other store fronts. For which the developer gets 100% of profits.
And steam is not a monopoly. I will not continue to reiterate the legal definition of that.
Steam keys means everything still happens in their store, with users attached to the platform without a way out. This is not a serious answer.
Steam is a monopoly because of their massive market share, that’s all there is to it, having irrelevant competition doesn’t matter in this case. You think monopoly = bad and therefore Steam can’t be a monopoly. That’s not how it works.
So use other licenses not provided by steam (epic for instance). That's the point of what I said.
You think monopoly = illegal and what I'm saying is that it doesn't meet the legal requirement to be a monopoly. This was never about good or bad.
Circular logic, no? Devs have to kneecap themselves by limiting their reach to stores with 5% cumulative market share or accept everything Valve wants. Take a look at this and see what happens when a big publisher goes against them:
https://www.gamedeveloper.com/business/-i-crysis-2-i-removed-from-steam
They are not required to disseminate steam keys outside of steam. They do so because the generation of steam keys is free and they can keep 100% of the profits of using those steam keys. In exchange for the key being free they only ask that if the keys generated from steam are the same price both on steam's storefront and elsewhere.
If I am the manufacturer of a widget that you design, and I provide that widget to you to sell while footing the bill for the manufacturing of that product and only ask for 30% of the profits when I sell that widget in my store, but ask for none of the profits from selling the widget I manufactured when you sell it in other stores like Walmart, so long as the price of the widget remains the same on my store as it does in that other store, that's pretty much an industry standard.
If you as the designer wish to have someone else manufacturer your widget design and then sell that manufactured widget at other storefronts then I have no control over the price as well I shouldn't because that has nothing to do with me unless I specifically request exclusivity (which is similar to what epic does). <-- It has been alleged that Valve doesn't have or include this clause as part of their agreement, but they are trying to strong arm this developer into exclusivity in pricing anyway. There has as yet been no definitive proof that this is true and out of thousands of developers, literally like 3 are alleging this is true.
So there are two different things that are being alleged here and we don't have proof for either of them.
We have no definitive proof that they are strong arming any company/developer into price parity for game keys that Steam/Valve does not generate. If they were doing this, that would be an anti-competitve practice, but again , where's the proof?
And we have no definitive proof that the 30% cut of sales that Valve/Steam take for games sold on their store front are an egregious cost considering the competition and how similar their service fees are. In fact, the fact that one or two other store fronts take a smaller commission of sales is notable here because if Valve were a legal monopoly this is shown to be competition forcing market correction. Except that it's not doing so because other companies have basically refused to lower their commission cut. There is no definitive proof that Valve is colluding with other companies in the industry to keep that cut high. That would be an anticompetitive practice. I am not arguing that it's not (just that we have nothing substantiate the claim).
Dude, you’re beyond help. Steam keys are a form of locking you in Steam. People are lazy, the main reason they don’t buy outside of Steam is because they like everything in one place. Valve knows this, hence their line „just resell keys” is plain malicious and you’re just doing free PR for Gabe.
Tell me what could be the precise reason for delisting Crysis 2 from Steam? Why is developers agreement with another party any consideration at all? If Apple delisted someone because their product was cheaper on an alternative to app store would that be ok? I’m sure it would cause an outrage and they’re not even a monopoly, unlike Valve.
I have not argued that steam keys don't lock you to the service. If that's all you have to say (and you trust EA, a corp known for bad consumer practices, instead treating the crysis 2 delisting as a he say she say event), you are beyond help and I don't see why you keep replying to me.