this post was submitted on 25 Feb 2026
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[–] lime@feddit.nu 53 points 1 week ago (2 children)
[–] red_tomato@lemmy.world 21 points 1 week ago (1 children)

I’m not sure why they need to go big budget to make FPS. I think many of the best FPS games can be found in the indie scene. Agent 64 is also looking promising.

Either way, a new TimeSplitters was never going to happen either way. This is probably the better outcome.

[–] Blemgo@lemmy.world 2 points 1 week ago

I think the reason is just the history behind FPSs, where companies used that genre to show off the engine's capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.

[–] Bonskreeskreeskree@lemmy.world 2 points 1 week ago (1 children)

I thought a new perfect dark was in development?

[–] red_tomato@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

That was a different team.

And that team was shut down as well.